Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Antimagic Gaze (3.5e Feat) + (Where you look, the magic disappears)
- Battlemage (3.5e Alternate Class Feature) + (Where your brethen focus on large-scale combat, functioning as magical artillery, you've mastered some of the basics of small-scale combat.)
- Renewed Zealousness (3.5e Feat) + (Where your peers waver and grow tired between fights, your faith allows you to continue the fight.)
- Publication:Unearthed Arcana/Spellcaster + (Whether arcane or divine, the spellcaster has an array of magical effects at her beck and call. Depending on her choice of spells, she can be a healer or an enchanter, a necromancer or a trickster.)
- Weaver Mystic (5e Subclass) + ( )
- Spider-Monk (5e Class) + (Whether you were bitten by a scientifically enhanced spider, came across a strange monstrosity that has grabbed onto you for eternity, or finally you were even granted these strange powers by a magical being you are known as the folk figure Spider-Man.)
- Simulacrum (3.5e Monster) + (Whether created by an Effigy Master, a mystic location or some other powerful source of illusion magic, a simulacrum is a construct made of ice and snow which appears to be a normal living creature through the power of illusion.)
- Mobster (3.5e Feat) + (Whether you are a top of the notch hitman or simply a bootlegger, you are all part of one big family.)
- Desparta Desimundo (3.5e Campaign Setting) + (Whether you seek high fantasy adventure in … Whether you seek high fantasy adventure in Alphatia, airship-riding urban intrigue in Tel'Rias, or want to hunt undead and attempt to depose the Vampire King in Shadoeholme, Desparta has a place for you. And if you grow tired of that place? Well, you can just get up and go somewhere else.you can just get up and go somewhere else.)
- Quicksilver Style (3.5e Spell) + (Whether you're going super fast, or slowing time, the end result is the same: everyone else appears to move at a snail's pace.)
- Vaerya (3.5e Campaign Setting) + (Whether you're looking for a feudalistic r … Whether you're looking for a feudalistic realm of kings at war where witchcraft is not tolerated, or a capitalistic republic full of intrigue and spells, Vaerya has it all. From the shores of Kelt on the eastern continent, to the Razorback Mountains of Asgard on the western continent there is a realm for any game. Knights, mages, pirates, ninjas, necromancers, priests, nobles, almost anything worth mentioning is available somewhere... you only have to find it. Welcome to the world of Vaerya.find it. Welcome to the world of Vaerya.)
- Criminal Reputation (3.5e Trait) + (Whether your life of crime is a thing of the past, or you still are still involved in the underworld, your reputation precedes you.)
- Colorblind (3.5e Trait) + (Which wire do you cut? Red or green? Shoot, they're the same color to you!)
- Play-Wight (3.5e Template) + (While Bards can qualify to become Liches they find that they don't enjoy the social stigma around liches and it tends to hurt their career, so a great bard created a new type of intelligent undead for the lyrically talented)
- Epic Boon of Undetectability (One) + (While [[Hidden (One)|hidden]] you can't be detected, magically or not.)
- Great Endurance (3.5e Feat) + (While above half hit points you can possibly ignore negative status effects.)
- Galactic Guardian (3.5e Alternate Class Feature) + (While an occultist draws power from strange objects and resonant occult energy, the galactic guardian is empowered by cosmic energy. Either chosen by an entity, or accidentally coming into the possession of a rare cosmic artifact.)
- Burning (3.5e Condition) + (While burning, characters quickly lose health as their HP plummets.)
- Hammer of All-Forging (3.5e Equipment) + (While crafting, convert gold into other materials required for the job, with a maximum hardness of 20.)
- Resilient (3.5e Creature Ability) + (While damage reduction tends to mess with characters that have many attacks per round, few things can stand up to someone who does incredible amounts of damage with a single strike. Until now.)
- Combat Reactions (3.5e Feat) + (While fighting, you notice every little movement, every little flick of the wrist, and this can save your life.)
- One with Shadows (5e24) + (While in [[Dim Light (5e24)|Dim Light]] or [[Darkness (5e24)|Darkness]], you can become [[Invisible (5e24)|Invisible]].)
- Ruinous Rage-CE (3.5e Feat) + (While in a rage, you ignore hardness and can break objects easier.)
- Thundering Rage-CE (3.5e Feat) + (While in a rage, your weapon is a better version of a thundering weapon.)
- Focus of the Edgemaster (3.5e Feat) + (While in this mantra, you improve your chances of scoring critical hit and ignore immunity to critical hit.)
- Absolute Maneuver Mastery (3.5e Maneuver) + (While in this stance, your other maneuvers are improved. Iron Heart maneuvers are improved the most.)