Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Magically Gifted (3.5e Feat) + (You are magically gifted, allowing you to use some innate magic.)
- Oversized (3.5e Feat) + (You are medium instead of small, that make you a bit stronger and faster than other creatures of your race.)
- Moist (3.5e Flaw) + (You are moist. Too moist. And you must stay moist, or risk a terrible fate.)
- Greater Combat Focus (3.5e Feat) + (You are more calm and collected than even the best in the business.)
- Motorcycle Expert (3.5e Feat) + (You are more capable than most while using your motorcycle.)
- Power Word Specialist (3.5e Feat) + (You are more capable than normal at using the ''power word'' series of spell.)
- Armoured Combat (3.5e Feat) + (You are more comfortable in armor than out of it.)
- Devoted Druid (3.5e Alternate Class Feature) + (You are more devoted to the ideal of spellcasting, sadly this severely hamper your ties with nature.)
- Fighting Warlock (3.5e Alternate Class Feature) + (You are more focused on fighting than pursuing your bloodline. You are more resilient and powerful than the average warlock.)
- Brittle (3.5e Flaw) + (You are more likely to crumble after a large hit, especially if your weak point is struck.)
- Bardic Endeavor (3.5e Feat) + (You are more motivated by your own music than you motivate others.)
- Energy Sensitivity (3.5e Flaw) + (You are more vulnerable against certain energy types than normal. They deal more damage and sap away resistances.)
- Walk a Mortal Path (3.5e Flaw) + (You are mortal, despite being an outsider.)
- Speedster Monk (3.5e Feat) + (You are much faster than other monks.)
- Lich Toughness (3.5e Feat) + (You are much tougher than a normal corpse and any respawn ability you might have are accelerated.)
- Construct Toughness (3.5e Feat) + (You are much tougher than most living construct, your body also persist after your destruction.)
- Invincible Demeanor (3.5e Feat) + (You are much tougher to kill while you have temporary hit points.)
- SRD:Open Minded + (You are naturally able to reroute your memory, mind, and skill expertise.)
- Publication:Unearthed Arcana/Traits/Dishonest + (You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully.)
- Publication:Unearthed Arcana/Traits/Easygoing + (You are naturally friendly. Others feel comfortable around you, but this trait also makes it more difficult for you to be pushy or suspicious.)
- Personal Invisibility (3.5e Feat) + (You are naturally invisible, some of the time anyway.)
- Publication:Unearthed Arcana/Traits/Honest + (You are naturally straightforward and sincere. This quality helps you persuade people to your viewpoint, but you have difficulty telling lies and seeing deception in others.)
- Publication:Unearthed Arcana/Traits/Suspicious + (You are naturally suspicious of everyone and everything. While this trait makes you hard to fool, it makes others slightly less likely to agree with you or find you threatening.)
- Immortal Cells (3.5e Feat) + (You are nearly immortal, no longer needed to eat or breath and gaining a powerful regeneration.)
- Enspelled Plushie (3.5e Feat) + (You are no longer weak to dispel magic.)
- Noble (5e24) + (You are nobility, with education and used to negotiation.)