Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Assume Direct Control (3.5e Feat) + (You can swap bodies at any distance, with a willing target.)
- Mire Treader (3.5e Feat) + (You can swim through certain partially liquid substances as if it were water.)
- Plane Tearing Strike (3.5e Feat) + (You can swing your weapon hard enough to cut reality itself, opening the way to other places and planes.)
- Quickswap Fighting (3.5e Feat) + (You can switch hands to make more attacks.)
- Save Swapper (3.5e Trait) + (You can switch one save for another save.)
- Clever Opportunist (4e Feat) + (You can switch places with a creature of your size or smaller when you hit with an opportunity attack.)
- Extreme Body Mods (3.5e Feat) + (You can take Deformity feats. Counts as Willing Deformity.)
- Shoot Defensively (3.5e Feat) + (You can take a -4 penalty to attack with a ranged weapon attack to not provoke.)
- Deep Breath (3.5e Feat) + (You can take a deep breath to make a very destructive breath weapon)
- Diehard (3.5e Feat) + (You can take a licking and keep on ticking.)
- Martial Opportunist (3.5e Feat) + (You can take advantage of your martial ability defensively as well as offensively.)
- Mobile Assault (3.5e Feat) + (You can take an action in the middle of a movement.)
- Immediate Reaction (3.5e Feat) + (You can take an extra immediate action but you need to spend actions later to be able to use swift or immediate actions again.)
- Greenblood Rage (3.5e Feat) + (You can take an extra standard action when you rage.)
- Morphovoric Multiclasser (3.5e Feat) + (You can take forms and use your other classes' features at the same time!)
- Blue Morphovore (3.5e Feat) + (You can take forms and use your other classes' features at the same time!)
- Crafting Intern (3.5e Feat) + (You can take item creation feats earlier, and lower the cost on certain things.)
- Tricky Fingers (3.5e Feat) + (You can take things out of your pockets. Counts as Quick Draw and Rapid Reload for prerequisites.)
- Speak I- Speak (3.5e Phrase) + (You can talk to creatures without a common language.)
- Fast-Talker, ToP (3.5e Feat) + (You can talk yourself out of holes.)
- Hexing Binder (3.5e Feat) + (You can tap into the power of the mysterious entities that are bound within you to strengthen your curses.)
- Supremacy of Zarus (3.5e Feat) + (You can tap into your master hatred of nonhumans.)
- Publication:Grim-N-Gritty/Appendix 4/Sniper (3.5e Feat) + (You can target an opponent's vitals at any range.)
- Ranged Grapple (3.5e Feat) + (You can teleport into a grapple attempt.)
- Teleport on your Feet (3.5e Feat) + (You can teleport on or off your feet.)
- Metaphysical Escapist (3.5e Feat) + (You can temporarily free yourself from gravity, the prime material plane, and (eventually) your physical form.)