Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Hellbat Swarm (3.5e Spell) + (You conjure a swarm of hellish necromantic bats.)
- Healing Whip (3.5e Spell) + (You conjure a whip made of positive energy, good for healing your guys and harming undead.)
- Daemonhost (3.5e Equipment) + (You conjure and bind a fiend into your blade, giving it an evil intellect, unholy power, and the ability to call it for a single moment.)
- Mined Field (3.5e Spell) + (You conjure several explosive mines you hide in the ground.)
- Inescapable Thorns (3.5e Spell) + (You conjure thorns which deals damage and hold the target in place, and cannot be escaped without magic.)
- Ice Spike (3.5e Spell) + (You conjure up a super-sharp icicle to impale an enemy from below.)
- Masochist (3.5e Flaw) + (You consider yourself an enemy.)
- Share the Sensation (3.5e Feat) + (You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return.)
- Walking Winter (3.5e Feat) + (You constantly bring hail, snow and cold winds. You don't get invited to beach parties.)
- Evasive Combatant (3.5e Feat) + (You constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings.)
- Startling Opportunist (3.5e Feat) + (You constantly move and change position while staying in relatively the same place, tricking foes into revealing vulnerable areas as they provoke attacks from you.)
- Area Ward (3.5e Spell) + (You construct a mystical diagram that imposes a permanent spell effect on either an area or any creature which enters it.)
- Druggie (3.5e Trait) + (You consume or consumed quite a bit of illicit substance, though unlike other similar trait you might be be addicted. It did however leave your mind slightly damage by the abuses.)
- Consume the Flesh (3.5e Maneuver) + (You consume the creature utterly.)
- Nine-Fold Soul (3.5e Feat) + (You contain a spark of the divine nature of Io, the concordant dragon.)
- Diehard, Grimoire (3.5e Feat) + (You continue fighting after taking enough punishment that would make most of your peers fall, though at lowered strength.)
- SRD:Diehard + (You continue fighting when you are at negative hit points.)
- Lasting Stance (3.5e Feat) + (You continue to gain the benefits of your Stance for a few rounds after it ends.)
- Prestigious Advancement (3.5e Feat) + (You continue to scale your class features when taking levels in prestige class.)
- Continued Training (3.5e Feat) + (You continue training with one of your classes, even after you multiclass.)
- Tiny Green Men (3.5e Feat) + (You control a swarm of tiny construct soldiers to attack your foes.)
- Advanced Compulsion (3.5e Weave) + (You control the victim completely.)
- Lesser Compulsion (3.5e Weave) + (You control the victim's emotions.)
- Unseen Shackles (3.5e Martial Discipline)/Terminal Velocity (3.5e Maneuver) + (You control your own velocity when falling and the velocity of others..)
- Form Philosopher's Stone (3.5e Spell) + (You convert irrelevant people into wonderful wonderful power.)
- Leeching Blast (3.5e Invocation) + (You convert the blast power to be a conduit of energy from your target to you.)