Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Get Over Here! (3.5e Feat) + (You hook your opponent with your spiked chain and drag him towards you.)
- Young Jar (3.5e Feat) + (You host a small warrior, and so you're small too.)
- Unearthly Howl (3.5e Spell) + (You howl, and wolves come from the plane of shadow)
- Sudden Hulking (3.5e Spell) + (You hulk up, gaining a large increase in muscle mass.)
- Detect Survivors (3.5e Spell) + (You hunt down those pesky little survivors that try to hide from you.)
- Abolishing Flames (3.5e Spell) + (You hurl a mass of divine fire at your enemy that expands into an explosive burst.)
- Psychic Orb (3.5e Power) + (You hurl a sphere of psychic energy at a foe.)
- Brainwash (3.5e Power) + (You hypnotize a creature and gain the ability to brainwash it.)
- Drowsing Hypnosis (3.5e Spell) + (You hypnotize and put creatures to sleep.)
- Publication:Hyperconscious/Psionic Powers/Crownfire + (You ignite a brain-consuming fire in a foe’s mind, dealing 9d6 points of damage plus 2 points of permanent Intelligence drain; the mind-fire can spread to other nearby creatures on subsequent rounds.)
- Grip of the Starlit Dusk (3.5e Maneuver) + (You ignore all size bonuses and penalties for yourself and opponents and can use combat maneuvers on creatures of any size, among other benefits.)
- Create Witchstone (3.5e Invocation) + (You imbue a foci with power over youth and life. As long as you wear it, it will keep you eternally unaging and even save you should you be at risk of being killed.)
- Imbue Will (3.5e Spell) + (You imbue a magic item with your own will, turning it into an intelligent object who seeks to do your task.)
- Inertial Strike (3.5e Utterance) + (You imbue a melee attack with inertia and strike your opponent with great force, or dampen their own melee attacks.)
- Static Charge (3.5e Spell) + (You imbue an object with a strong static charge, frying whoever tries to open it.)
- Touch of the Destroyer (3.5e Feat) + (You imbue one of your attacks with destructive energy, dealing additional damage and destroying the bodies of those slain by it.)
- Detonate Other (3.5e Power) + (You imbue the target with psionic energy waiting to explode, turning it into a bomb.)
- Joyful Casting (3.5e Trait) + (You imbue your casting with joy and fun, jumping around and and having all the fun.)
- Antibite (3.5e Spell) + (You imbue your fangs with disintegrative power.)
- Nightmarish Illusion (3.5e Feat) + (You imbue your illusion with terrible nightmares from)
- Corrosive Vines (3.5e Invocation) + (You imbue your vine lashes with a powerful acid.)
- Stellar Wave (3.5e Maneuver) + (You imbue your weapon with high gravitational energy and then unleash it in a wave of destruction.)
- Dark Edge (3.5e Spell) + (You imbue your weapon with shadow magic, making it deal more damage and allowing it to strike incorporeal creatures.)
- Spirit of the Warrior (3.5e Spell) + (You imbue yourself with the power of warriors past, allowing you to fight as well as a tried-and-true warrior--though you lose a measure of your spellcasting.)
- Legendary Wrath (3.5e Maneuver) + (You immediately go into feral mode, gaining a large strength bonus and making your unarmed strike much deadlier.)
- Exsanguinate (3.5e Spell) + (You immediately rip the blood right out your targets.)