Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Alignment Aura Dowsing (3.5e Spell) + (You use a stick to find alignment auras.)
- Magical Aura Dowsing (3.5e Spell) + (You use a stick to find magical auras.)
- Mind Control Spores (3.5e Invocation) + (You use a strange kind of spores to make your foes very vulnerable to your words.)
- Enslaving Spores (3.5e Invocation) + (You use a strange mind-enslaving spore to control the very nervous system of your foes.)
- Walk the Crags (3.5e Invocation) + (You use a strange twisted dimension to teleport around.)
- Gravity Press (3.5e Maneuver) + (You use a strong gravitic pull to slow down or immobilize your foe, you may then concentrate to crush them.)
- Rend Space (3.5e Feat) + (You use a warp point to tear down the space, dealing grievous irresistible damage.)
- Human Shield (3.5e Skill Trick) + (You use another creature as a human shield.)
- Domain Archivist (3.5e Alternate Class Feature) + (You use both prayer and study, and your deity recognizes that, granting you power at the cost of your physical toughness.)
- Quality Build (3.5e Feat) + (You use both strength and dexterity on damage roll.)
- Publication:Grim-N-Gritty/Appendix 4/Defensive Position (3.5e Feat) + (You use cover to maximum advantage.)
- Reinforce Compulsion (3.5e Skill Trick) + (You use cunning words to reinforce your mind control abilities.)
- Lifedrain Spores (3.5e Invocation) + (You use foul negative energy spores charged to drain the very life out of your opponents.)
- Lunar Pull (3.5e Maneuver) + (You use gravity to pull a creature closer to you.)
- Protection from Swords (3.5e Spell) + (You use nearby objects to parry attacks automatically for you.)
- Divine Sunlight Touch (3.5e Maneuver) + (You use nyimo to cure all ills; spend energy point to heal 5 hit points per initiator level.)
- Warm Sunlight Touch (3.5e Maneuver) + (You use nyimo to stabilize the dying and staunch bleeding; spend breath energy to heal 1d8 + half your initiator level.)
- Hermetic Sunlight Touch (3.5e Maneuver) + (You use nyimo to stabilize the dying, staunch bleeding and cure ailments; spend breath energy to heal 5d8 + half your initiator level.)
- Gentle Sunlight Touch (3.5e Maneuver) + (You use nyimo to stabilize the dying, staunch bleeding and cure ailments; spend breath energy to heal 3d8 + half your initiator level.)
- Precognitive Sneak Attack (3.5e Feat) + (You use precognitive abilities to strike your opponents where they don't expect it.)
- Sacred Geometry (3.5e Feat) + (You use sacred geometry for your spellcasting.)
- Signcaster (3.5e Feat) + (You use sign language in place of verbal components for your spells.)
- Amnesia Spores (3.5e Invocation) + (You use spores to wipe the memory of other creatures.)
- Telekinetic Lift (3.5e Spell) + (You use telekinesis to enhance your movement and lift yourself into the air.)
- Holy Bonekeeper (3.5e Feat) + (You use the bone of a saint as some kind of mystical wand.)
- Magically Inclined (3.5e Feat) + (You use the forces granted to you by your heritage to arouse the magical powers within you.)