Sacred Geometry (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 20th December 2020
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Sacred Geometry [General] You wield your magic by making complex geometric symbols.Prerequisites: Caster level 1st, Knowledge (Math & Physics) 1 ranksBenefit: You uses Knowledge (Math & Physics) instead of the Concentration skill. Additionally you may lengthen the time required to cast a spell by one step (as per Lesser Channeling) to improve your spells. If you do so you must make a Knowledge (Math & Physics) with a DC 15 + twice spell level. If you fail the check, the spellcasting fails and the spell is wasted. If you succeed the spell receive one of the following enhancement below:

  • +1 point of damage per dice.
  • +1 to the spell's DC.
  • +2 to the caster level of the spell for the purpose of determining duration.

Additionally, Knowledge (Math & Physics) is always a class skill for you.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4484 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteCaster level 1st + and Knowledge (Math & Physics) 1 ranks +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SummaryYou use sacred geometry for your spellcasting. +
TitleSacred Geometry +
TypeGeneral +