Spectral Stampede (5e Spell)
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5e Spell
Spectral Stampede
4th-level conjuration
Casting Time: 1 action
Range: Self (100-foot line)
Components: V, S, M (A horn, tusk or piece of leg bone from a large herbivorous mammal, such as a wildebeest or mammoth)
Duration: Concentration, up to 1 round
Casters: Druid, Ranger, Sorcerer, Warlock
The half-orc held aloft the ox horn, pointing it at the advancing human army. Silvery mist blew forth from him like a raging gale, the shapes of animal spirits intermittently visible in the fog, as the blast trampled a wide swath of soldiers.
You call forth a line of intangible spirits in a line originating from you that is 15 feet wide and up to 100 feet long; This line persists until the beginning of your next turn. Each creature in the line must make a Dexterity saving throw or suffer 5d8 points of Force damage, and be pushed 10ft away from you in a straight line. A creature that succeeds its saving throw is not moved, and suffers only half as much damage. A creature that rolls a natural 1 on its saving throw is also knocked prone.
A creature must also make the saving throw the first time in a round that it enters the line's area, or begins its turn there.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Action Type | Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Druid +, Ranger +, Sorcerer + and Warlock + |
Component | V +, S + and M + |
Identifier | 5e Spell + |
Level | 4 + |
Range | Self (100-foot line) + |
Rating | Undiscussed + |
Scalable | true + |
School | Conjuration + |
Summary | Remember that scene from The Lion King? Now with force ghosts. + |
Title | Spectral Stampede + |