Spectral Stampede (5e Spell)

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Author: Zhenra-Khal (talk)
Date Created: 4-11-2022
Status: First Draft
Editing: Don't edit without discussion. Unauthorized edits will be reverted.
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5e Spell Spectral Stampede
4th-level conjuration
Casting Time: 1 action
Range: Self (100-foot line)
Components: V, S, M (A horn, tusk or piece of leg bone from a large herbivorous mammal, such as a wildebeest or mammoth)
Duration: Concentration, up to 1 round
Casters: Druid, Ranger, Sorcerer, Warlock

The half-orc held aloft the ox horn, pointing it at the advancing human army. Silvery mist blew forth from him like a raging gale, the shapes of animal spirits intermittently visible in the fog, as the blast trampled a wide swath of soldiers.

You call forth a line of intangible spirits in a line originating from you that is 15 feet wide and up to 100 feet long; This line persists until the beginning of your next turn. Each creature in the line must make a Dexterity saving throw or suffer 5d8 points of Force damage, and be pushed 10ft away from you in a straight line. A creature that succeeds its saving throw is not moved, and suffers only half as much damage. A creature that rolls a natural 1 on its saving throw is also knocked prone.

A creature must also make the saving throw the first time in a round that it enters the line's area, or begins its turn there.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.





Back to Main Page5x5e5e Spells

Action TypeAction +
AuthorZhenra-Khal +
Canontrue +
CasterDruid +, Ranger +, Sorcerer + and Warlock +
ComponentV +, S + and M +
Identifier5e Spell +
Level4 +
RangeSelf (100-foot line) +
RatingUndiscussed +
Scalabletrue +
SchoolConjuration +
SummaryRemember that scene from The Lion King? Now with force ghosts.

+
TitleSpectral Stampede +