Spirit Throw (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 17th August 2015
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Spirit Throw
Anima River (Strike)
Level: 3
Prerequisite: 1 Anima River Maneuver
Initiation Action: 1 Standard Action
Range: 100 ft.
Area: 100 ft-line
Duration: Instantaneous
Saving Throw: None

Upon initiating this maneuver, you throw your weapon; making a normal melee attack at your highest base attack bonus against every creature in a 100-ft. line. If the weapon is a thrown weapon, a successful hit deals an extra 1d6 damage per 2 initiator level you have.

At the beginning of your next turn, the weapon returns, striking every creature in the line the same way, except it deals no additional damage. If the weapon reaches you at any point during the line (or at the end of the line), you automatically catch it, ending the line of attack early. If you are not there to catch it, it falls harmlessly on the ground on the square it was thrown from.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAnima River

Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DisciplineAnima River +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryThrow your weapon in a line, dealing damage. Then your weapon flies back. +
TitleSpirit Throw +
TypeStrike +