Spirit of the Hunt (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 24/02/2021
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Spirit of the Hunt
Ars Venatoria (Flourish)
Level: 8
Prerequisite: Seven Ars Venatoria maneuvers
Initiation Action: 1 standard action
Range: Personal
Target: Self
Duration: Five Rounds
You channel the prowess of ancient hunters to increase your efficiency.

You gain a +3 bonus to melee attacks, a +3 dodge bonus to AC and a +3 to all saves. Your melee attacks deal extra damage equal to your initiator level (not multiplied on a critical hit) and your base speed is doubled. You may always make an extra attack (or two, if fighting with two weapons or a double weapon) or take an additional move action (this effect does not stack with the haste spell or similar effects).

The effect lasts five rounds (not counting the round in which you initiated it).

You may initiate this maneuver only once per encounter.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesArs Venatoria

Authorthe bluez in the dungeon +
DisciplineArs Venatoria +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryGain various combat bonuses and extra actions. +
TitleSpirit of the Hunt +
TypeFlourish +