Step in Time (3.5e Maneuver)

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Author: Luigifan18 (talk)
Date Created: November 25, 2012
Status: Needs review
Editing: Clarity edits only please
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Step In Time
Diamond Mind (Stance) [Time]
Level: 9
Prerequisite: Five Diamond Mind maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Never need a reason, never need a rhyme...

While in this stance, you never provoke attacks of opportunity for any reason, you have fast healing equal to one-fifth of your initiator level (rounded down), and you may reroll one event per round. An event is any single roll involving any number of dice. The event does not need to be one that you personally make (for instance, you could reroll an enemy wizard's fireball or an enemy fighter's attack roll, or an ally's caster level check or saving throw), but it must be one that you are able to perceive (you don't need line of sight, but you do need to be able to see or hear the event happening, and scrying on it by any means, including telepathy with a creature (dominated or otherwise) perceiving the event, is as good as being there yourself for that purpose). Once you reroll an event, you must accept the new result, even if it's worse for you. You cannot reroll an event after it has been resolved. When you reroll an event, all dice associated with that event are rerolled. An attack's attack roll, damage roll, and saving throws are all considered separate events, and saving throws made by different characters are considered different events. At your option, you may perform an immediate action in place of rerolling an event. You may not carry over these rerolls from one round to the next, but if you do not use your reroll for a round, you make a Concentration check and gain hp equal to the check result. (This Concentration check consumes the reroll for the round, so you may not reroll it. The Concentration check is made at the same time that your reroll for the round is refreshed — at the beginning of your turn.)



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDiamond Mind

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
DescriptorTime +
DisciplineDiamond Mind +
Identifier3.5e Maneuver +
Level9 +
RatingUnrated +
SummaryYou gain some of the power of a time walker; you may reroll one event or take one extra immediate action per round, and if you do not, you get to make a Concentration check and regain hp. +
TitleStep in Time +
TypeStance +