Sticky Grenade (3.5e Equipment)
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Martial Light Thrown
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time. All creatures can attempt a Reflex save (DC15+1/2 BAB) to dodge the grenade; on failure the grenade is stuck to them.
Immediately after releasing the safety lever, the outer part of the grenade becomes an adherent which sticks to any struck object or creature (treat like web, except not vulnerable to fire). On impact the grenade has a six second delay before it will detonate in a 15' area.
The universal solvent can remove the grenade.
Craft (Explosives): Engineers with the craft (explosives) skill can craft sticky grenades.
|Author||Franken Kesey +|
|Cost||250 gp +|
|Damage Type||Explosive +|
|Hit Points||5 +|
|Identifier||3.5e Equipment +|
|Summary||The sticky grenade was initially made as a … |
The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.is near impossible to be unstuck in time. +
|Title||Sticky Grenade +|