Storm Giant Quintessent (5e)
5th edition (2014) Pointer +
| Storm Giant Quintessent (pointer) [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Huge Giant (Storm Giants), Chaotic Good | ||||||||||||
| Armor Class: 12 (natural armor) | ||||||||||||
| Hit Points: 230 | ||||||||||||
| Speed: 50 ft., fly 50 ft. (hover), swim 50 ft. | ||||||||||||
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| Saving Throws: Str, Con, Wis, Cha | ||||||||||||
| Skills: Arcana, History, Perception | ||||||||||||
| Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Damage Immunity: lightning, thunder | ||||||||||||
| Senses: truesight 60 ft., passive Perception 20 | ||||||||||||
| Languages: Common, Giant | ||||||||||||
| Habitat: Coastal, Hill, Mountain | ||||||||||||
| Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesAmphibious. [2] The giant can breathe air and water. ActionsMultiattack. Legendary ActionsThe giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of its turn. |
Unofficial Description: These storm giants can literally become a storm
Storm Giant Quintessent's Lair
Mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff.
Lair Actions
When fighting inside its lair, an storm giant quintessent can use lair actions. On initiative count 20 (losing initiative ties), the giant takes a lair action to cause one of the following effects; the giant can’t use the same effect two rounds in a row:
- Deafening thunderclap
- Obscuring fog
- Pushing wind
Regional Effects
The region containing a storm giant quintessent's lair is warped by the giant's presence, which creates one or more of the following effects:
- High winds
- Constant rain, snow, or blowing dust or sand
- Continual lightning
If the giant dies, the lightning, thunder, and high wind regional effects end immediately. Rain, snow, and blowing dust abate gradually within ld8 days.
Sources and Notes[edit]
- ↑ et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e 2014) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 150-151. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
| Alignment | Chaotic Good + |
| Author | Volo's Guide to Monsters + |
| CRval | 16 + |
| Canon | true + |
| Challenge Rating | 16 + |
| Creature Name | Storm Giant Quintessent + |
| Experience Points | 15,000 + |
| Features | Amphibious +, Multiattack +, Lightning Sword +, Wind Javelin +, Gust +, Thunderbolt + and One with the Storm + |
| Habitat | Coastal +, Hill + and Mountain + |
| Has Lair | true + |
| Hit Points | 230 + |
| Legendary Monster | true + |
| Name | Storm Giant Quintessent + |
| Publication | Volo's Guide to Monsters + |
| Size | Huge + |
| SortText | Giant Storm Quintessent + |
| Subtype | Storm Giant + |
| Summary | These storm giants can literally become a storm + |
| Type | Giant + |
