Sumo Overkill (3.5e Prestige Class)
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|“||Wrauhhh! When I get up to you, I will crush you eventually!||”|
|—Dulustar Graff, Gray Elf Sumo Overkill, Dulustar Graff's Guide to Appropriate Battlecries|
The Sumo Overkill is an unstoppable behemoth of flesh.
Becoming a Sumo Overkill
Characters pursue the idea of being a Sumo Overkill because they don't like the idea of being stopped by anything.
|Base Attack Bonus:||+3.|
|Base Saving Throws:||Will +4 and Fortitude +8.|
|Special:||Must eat seven bowls of rice in one sitting.|
|1st||+0||+2||+0||+2||+2 Constitution, Poison Immunity, Ability Damage Immunity|
|2nd||+1||+3||+0||+3||+2 Constitution, Disease Immunity, Ability Drain Immunity|
|3rd||+1||+3||+1||+3||+2 Constitution, Death Immunity, Breath Immunity, Negative Level Immunity|
|4th||+2||+4||+1||+4||+2 Constitution, Mind of Flesh|
|5th||+2||+4||+1||+4||+2 Constitution, Spell Resistance|
|6th||+3||+5||+2||+5||+2 Constitution, Trap Immunity|
|7th||+3||+5||+2||+5||+2 Constitution, Damage Reduction|
|8th||+4||+6||+2||+6||+2 Constitution, True Death Immunity|
Class Skills, Tome of Prowess Variant (6 per level, ×4 at 1st level)
Athletics (Con), Concentration (Wis), Endurance (Con), Escape Artistry (Dex), Healing (Cha), Intimidation (Cha), Jump (Str), Perception (Wis), Survival (Wis)
All of the following are class features of the Sumo Overkill.
Constitution Bonus (Ex): Every level of Sumo Overkill increases her Constitution score by 2.
Poison Immunity (Ex): At level 1, the Sumo Overkill's immense stomach makes her immune to all kinds of poison.
Ability Damage Immunity (Ex): At level 1, the Sumo Overkill's sheer mass makes her immune to all kinds of ability damage.
Disease Immunity (Ex): At level 2, the Sumo Overkill's mighty marrow makes her immune to all forms of disease.
Ability Drain Immunity (Ex): At level 2, the Sumo Overkill's sheer vitality makes her immune to all kinds of ability drain.
Death Immunity (Ex): At level 3, the Sumo Overkill's sheer force of person makes her immune to death effects.
Negative Level Immunity (Ex): At level 3, the Sumo Overkill's sheer force of being makes her incapable of suffering negative levels.
Breath Immunity (Ex): At level 3, the Sumo Overkill's sheer size of lung makes her no longer need to breathe.
Mind of Flesh (Ex): At level 4, the Sumo Overkill's sheer mass of skull makes her immune to mind-affecting effects, and cannot be stunned, dazed, confused, frightened, shaken, cowering, panicked, or paralyzed.
Spell Resistance (Ex): At level 5, the Sumo Overkill's girth confuses the weave of magic. She gains spell resistance equal to her hit dice plus her Constitution modifier. If she already has Spell Resistance, she may add half of her Constitution modifier to that value instead.
Trap Immunity (Su): At level 6, the Sumo Overkill chooses to escape mere traps, pits, and prison planes. Thus, she cannot be entangled, and her flow of time cannot be stopped (such as by temporal stasis or imprisonment). In addition, with a 1-hour purely mental action, the Sumo Overkill may bring herself and up to her heavy load to any point she has been on any plane. Effects that prevent teleportation or planeshifting into an area can stop this effect, but effects that prevent leaving are ignored.
Damage Reduction (Ex): At level 7, the Sumo Overkill's flesh finally becomes amazingly tough. She gains Damage Reduction X/-, where X is her Constitution modifier. This Damage Reduction stacks with other sources of Damage Reduction.
True Death Immunity (Ex): At level 8, the Sumo Overkill becomes so dense, the gravitational pull of her soul pulls her back to life. While she is dead, every day there is a 1% chance she will come back to life with a fresh new body in a completely random place on a random plane. This causes no level loss.
Playing a Sumo Overkill
Combat: Like a tank, without the cannons.
Advancement: Something that can do things other than survive.
Resources: Sumo Overkills tend to gather in particularly intense Sumo Wrestling matches.
Sumo Overkills in the World
|“||Me go "bump". Dey go "Wheee!"||”|
Sumo Overkills fit wherever they feel like, and don't you forget it.
NPC Reactions: NPCs may be a bit annoyed at the humongous demand for rice.
Sumo Overkill Lore
Characters with ranks in Knowledge (Geography) can research Sumo Overkills to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Sumo Overkills were Sumo wrestlers once, and usually still are.|
|16||Sumo Overkills acquire a remarkable number of immunities.|
|21||Sumo Overkills can escape even being chained to a wall in a dungeon in a demiplane within Carceri.|
|26||Truly powerful Sumo Overkills cannot be killed.|
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||Very High +|
|Base Attack Bonus Progression||Poor +|
|Class Ability||Other +|
|Class Ability Progression||Separate +|
|Fortitude Save Progression||Good +|
|Identifier||3.5e Prestige Class +|
|Minimum Level||7 +|
|Reflex Save Progression||Poor +|
|Skill||Autohypnosis +, Concentration +, Intimidate +, Listen +, Search + and Use Rope +|
|Skill Points||2 +|
|Summary||Sumo wrestlers are big, tough guys who take a lot to take down. This guy's unstoppable. +|
|Title||Sumo Overkill +|
|ToP Skill||Athletics +, Concentration +, Endurance +, Escape Artistry +, Healing +, Intimidation +, Jump +, Perception + and Survival +|
|Will Save Progression||Good +|