Sylvan Occultist (3.5e Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Foxwarrior (talk)
Date Created: 9/19/10
Status: Just started
Editing: If the edit is good, don't hesitate
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article



Sylvan Occultist[edit]

Having inherited power from ancestors who dealt with dangerous Sylvan powers, Sylvan Occultists are capable of causing or solving all sorts of havoc.

Making a Sylvan Occultist[edit]

Sylvan Occultists are a bit squishy, but they make up for it by being powerful casters.

Abilities: Intelligence, Charisma, and Wisdom all have bearing on the Sylvan Occultist's class features. Strength can be dumped freely, while Dexterity and Constitution can be dumped with care.

Races: Races that have never had contact with powerful Sylvan entities cannot contain Sylvan Occultists.

Alignment: Any. Faeries are more than a bit Chaotic, but the same is not necessarily true for people who are related to people who wanted power.

Starting Gold: 2d4×10 gp (50 gp).

Starting Age: Simple.

Table: The Sylvan Occultist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Strain Costs by Spell Level
Fort Ref Will 0 1st 2nd 3rd 4th 5th
1st +0 +0 +0 +2 Unfortunate Miscommunication 2 10
2nd +1 +0 +0 +3 Reflexive Magic +2 1 8
3rd +1 +1 +1 +3 0 7 9
4th +2 +1 +1 +4 0 6 8
5th +2 +1 +1 +4 Reflexive Magic +4 0 5 7 9
6th +3 +2 +2 +5 0 4 6 8
7th +3 +2 +2 +5 0 3 5 7 9
8th +4 +2 +2 +6 Reflexive Magic +6 0 2 4 6 8
9th +4 +3 +3 +6 0 1 3 5 7 9
10th +5 +3 +3 +7 0 0 2 4 6 8

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Knowledge (Arcana) (Int), Knowledge (Geography) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Listen (Wis) Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha), Use Rope (Dex).

Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)
Arcana (Int), Bluff (Int), Ciphers (Int), Cultures (Cha), Dowsing (Wis), Perception (Wis)

Class Features[edit]

All of the following are class features of the Sylvan Occultist.

Weapon and Armor Proficiency: Sylvan Occultists are proficient with simple weapons, but no kinds of armor.

Spells: Sylvan Occultist spells never have a somatic component, and only have a verbal component (which is always composed of Sylvan words) if their strain cost is greater than 1. As such, Sylvan Occultists never suffer from Arcane Spell Failure.

Sylvan Occultists have a strain tolerance equal to their Charisma score plus one-half their Sylvan Occultist level.

The saving throw DC for a Sylvan Occultist spell is equal to 10 + one-half their character level + their Wisdom modifier.

Sylvan Occultist spells are a pain to remember. As such, Sylvan Occultists can only know a number of spells equal to their Intelligence score or three times their class level, whichever is lower. It is possible for a Sylvan Occultist to forget an old spell in favor of learning a new spell. This takes one hour of reading and an Intelligence check with a DC equal to 10 + the spell's level.

Sylvan Occultist spells are drawn from the sylvan occultist spell list.

Unfortunate Miscommunication: As an unfortunate side effect of being able to use Sylvan to do magic, it becomes impossible for the Sylvan Occultist to speak Sylvan without casting spells randomly.

Reflexive Magic: At level 2, whenever the Sylvan Occultist is attacked or forced to make a Reflex save, he may choose to pay 1 Strain. If he does, he gets a +2 bonus to AC against that attack or a +2 bonus to that Reflex save. This improves to a +4 bonus at level 5, and a +6 bonus at level 8.

Ex-Sylvan Occultists[edit]

If all Sylvan presence is eradicated from a plane, Sylvan Occultists lose their power while in that plane.



Back to Main Page3.5e HomebrewClassesBase Classes


Foxwarrior's Homebrew (741 Articles)
Foxwarriorv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorFoxwarrior +
Base Attack Bonus ProgressionPoor +
Class AbilityPrepared Spellcasting +, Spontaneous Spellcasting + and Alternate Magic +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length10 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Decipher Script +, Diplomacy +, Disguise +, Handle Animal +, Heal +, Hide +, Knowledge +, Listen +, Profession +, Ride +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Use Magic Device + and Use Rope +
Skill Points4 +
SummaryA dangerous wielder of inherited power. Uses prepared spontaneous casting. +
TitleSylvan Occultist +
ToP SkillArcana +, Bluff +, Ciphers +, Cultures +, Dowsing + and Perception +
Will Save ProgressionGood +