TK Float (3.5e Power)
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Psychokinesis [Force] | |
Level: | Kineticist 9 |
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Display: | visual |
Manifesting Time: | 1 Round |
Range: | Medium |
Area: | one 10-ft. cube/level |
Duration: | Concentration |
Saving Throw: | Will Negate (See Text) |
Power Resistance: | No |
Power Points: | 17 |
You lift all creatures and objects in the area as per tk lift except it has no maximum height limit and has no maximum weight limit. You can alter the position of each 10-ft cube whenever you concentrate, up to a maximum of 200 feet of vertical and horizontal movement. You are also able to lift the ground, assuming the area targeted is at least 10 feet deep. All creatures of 11 HD or higher in the area are allowed a Will save to negate, at which point they are not immobilized and still subject to gravity as normal. If the ground was lifted however they will need to find their own way down.
As a standard action you can slam one or more 10-ft cube, dealing 11d6 plus normal fall damage to all creatures and objects in the cube or underneath. A successful Reflex save halves the power's damage, but not the fall damage. If you lifted the ground or large structures, all creatures who fail their Reflex save trapped underneath the debris as a cave-in.
Augment: For every additional power point you spend, this power’s damage increases by 1d6 points. For each extra 2d6 points of damage, this power’s save DC increases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv [Expand] |
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Article Balance | Very High + |
Author | Leziad + |
Descriptor | Force + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Kineticist 9 + |
Rating | Undiscussed + |
Summary | You lift a large area and all creatures in it. + |
Title | TK Float + |