Talk:Alchemist, Variant (3.5e Class)
Concept Idea[edit]
Shape Material Concept: This effect can only use the “Hand” shape word and effects up to 10 cu. ft. + 2 cu. ft./instance of either ice, wood, stone or mundane metal. You can form an existing piece of material into any shape that suits your purpose. While it is possible to make crude coffers, doors, walls and so forth with this concept, fine detail isn’t possible. There is a % chance that any shape including moving parts simply doesn’t work depending on the materials (10% for ice, 40% for wood, 30% for stone and 50% for mundane metal).
However if you were to gather the exact material requirements, stringent to the materials above, you can make certain objects and devices, for example if you were to gather enough wood and metal to make a spear, it could be done, however the proper Craft check is required, in this instance being Craft (Weaponmaking) but the time required to create the object is shortened to 1 round. Activation of this concept is a standard action, its effect takes place instantly.
Masterwork items cannot be made in this way no matter the result of the Craft check. In addition any creature or object fully or mostly (at least 75%, up to DM) composed of any of the materials takes 1d12 damage per instance of this concept with a Fortitude save for half damage, since this also effects objects, constructs are not immune.--This is just an idea for a concept I had you may want to tweak it a bit, or you may not want to use it at all, i'm just putting it out there.--Stryker 07:27, 6 June 2011 (UTC)
Ratings[edit]
Havvy likes this article and rated it 3 of 4. | |
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Wordcasting is a good subsystem, and so is mana-based spellcasting. This alchemy is also obviously borrowed from Full Metal Alchemist. All of these things are great. The class is balanced around a single concept, and isn't going to be overpowered or underpowered at any level. |
Fine, Havvy, I'll change it then. --Foxwarrior 20:26, 22 June 2012 (UTC)
- Rating updated. --Havvy 20:40, 22 June 2012 (UTC)
Not an Alchemist.[edit]
I don't know what this is, but it's not an alchemist. Alchemists are magical chemists specializing in potions and transmutations. The word "potion" doesn't even appear on the page, and plate tectonics and dragons have nothing to do with alchemy. It looks more like a sorcerer variant than anything resembling alchemy. —Preceding unsigned comment added by 70.36.159.246 (talk • contribs) at
- It's a Fullmetal Alchemist, silly. --Foxwarrior (talk) 17:28, 4 May 2013 (UTC)
- Besides which, potions were more in the domain of apothecaries than actual alchemists, and dragons totally could have (probably did) factor into the mythological systems underpinning alchemical understandings of chemistry.
- Also, please sign your posts, even if you are not logged in. --DanielDraco (talk) 18:43, 4 May 2013 (UTC)
wordcasting interactions[edit]
how does this class interact with wordcasting feats like adventurous wordcasting or protective wordcasting? would it benefit from them or can it not take them? Grog toad (talk) 23:26, 30 May 2016 (UTC)
- It's been quite a while since I thought about these things, but... I think being able to benefit from wordcasting feats like those would probably be fine. --Foxwarrior (talk) 19:33, 31 May 2016 (UTC)
Bruh.[edit]
SecondDeath777 favors this article and rated it 4 of 4! | |
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You've done it, fox. You've made me love you. FMA was my fucking childhood, and this recreates it beyond majesty. Bravo. Just...just bravo. |