Talk:Fiery Prohibition (3.5e Flaw)

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Ratings[edit]

RatedOppose.png Surgo opposes this article and rated it 0 of 4.
This isn't even a downside. Might as well be a trait.
RatedOppose.png Eiji-kun opposes this article and rated it 0 of 4.
It has been long enough for this to be fixed. See below for the problems I have with this flaw.
RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
This flaw is a non-issue to almost all characters. I would make this a trait, since it's nowhere near worth getting a bonus feat for.


RatedLike.png Balmz likes this article and rated it 3 of 4.
Funny concept, great for races that drink alot in lore like dwarves, only thing is it shouldn't affect unfremented fruit.



Flaws must be painful[edit]

Temporarily removing my rating in lieu of advice. This isn't really a flaw, as you are under no compulsion to drink... well, ever. Since flaws give bonus feats, a flaw should be as if not more painful than the benefit you gain from a feat. If this applied to something you couldn't just easily avoid it would make an ok flaw. And while you can't make a flaw that applies 100% of the time to 100% of the people, the most people you can apply it to the better. -- Eiji-kun (talk) 20:14, 21 July 2018 (MDT)

Making alcohol-based materials around you spontaneously combust simply by walking close to them would be fun, as this extends not only to booze but to some potions and alchemical components as well, at the DM's discretion.
Another thing you can do is set what balance level of bonus feat it grants. In its current form, I'd say a Low feat only, but if it causes all alcohol-based materials within 10 or 15 feet of you to combust (With magical and currently-in-the-possession-of-a-being items getting a Will save to negate every round), then you could probably bump it up to Moderate feats or lower, or maybe even High or lower depending. --Zhenra-Khal (talk) 22:49, 21 July 2018 (MDT)
ever heard of Scurvy? Thing is, when you say, "you get hurt by fruit and alcohol" the obvious answer is "I'll just stay away from that. But do you have any idea what completely cutting out fruit can do to your body? Ok, so it doesn't matter to pure carnivores, I'll fix that bit in the prerequisites. But as for alcohol, yes it's more avoidable, but it still depends on the Campaign. Like not being able to drink rum it a pirate campaign can hurt more than you think. In the end all homebrew content should be reviewed by the DM prior to use. It's up to the DM to ask, "does this count as a flaw in this specific campaign?" And if it does great! Glad I could help. If it doesn't, oh well. It's homebrew, it's not meant to be suitable in every campaign. I wanted to make a flaw that seems stupid, but has bigger implications than at first glance. You have to eat fruit eventually, and booze has cultural significance that you wouldn't expect. I like what I came up with, so if you all want to tell me it's wrong, and I'm not hurting the players enough, then go ahead. I don't care. I just hope someone can find a use for it. --PetuniaBulldog (talk) 18:44, 4 August 2018 (EST)
Well yes, Scurvy could be a thing, but that presumes you're only playing in a stereotypical game without more modern nutrition. If that's your intent, the flaw probably should be Scurvy and what penalties that brings. Given the name I am thinking that wasn't actually the intent though. As for the rest, well they are all various permutations of "it hurts in certain contexts" and I agree. However my point is that they are very specific and fairly unlikely contexts and circumstances. While you can't plan for every situation, you should try and expand this to be more universally applicable. Zhen's idea is fine, and I like the other suggestion of this applying to any drink other than normal water. That way this has a mechanical, rather than a social or circumstantial, effect of you being unable to drink potions easily. -- Eiji-kun (talk) 21:50, 4 August 2018 (MDT)

Suggestions for great benefit[edit]

Right now, there are one, potentially two problems with this flaw.

  1. Alcohol drinking can be very situational, and most of the time one would be drinking it during down time when the party wouldn't be worried about saving healing spells for future events during the day.
  2. It deals fire damage, which is the easiest type of energy damage to get resistance for.

Here are my suggestions:

  1. Have it apply not only to alcohol, but to potions as well.
  2. Change the damage to 1d4 fire damage and 1d4 vile damage, which means it can only be healed in a place marked as holy, such as a place currently hallowed.

Hope this helps! -- MadmanFromSpace (talk) 20:25, 22 July 2018 (MDT)

LikedBalmz +
OpposedSurgo +, Eiji-kun + and Ghostwheel +