Talk:Quicksilver Style (3.5e Spell)

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Ratings[edit]

RatedLike.png Eiji-kun likes this article and rated it 3 of 4.
Status: Absolutely OP.

Round 1, I use a move action to enter Ultra Instinct SSj Super Blue Super God Super Saiyan Level 99, and kick my opponent in the nads. Before he is able to counterattack I go again and proceed to full attack curb stomp his balls into paste (free turn 1). Then I do it two more times (free turns 2 and 3), reducing his pelvis to a thin pink slurry. Alas, I am staggered and can only take a standard or a move action. I take a move action, and continue my balls breaking berserker battle against the universe.

Ah, but I am a spellcaster. What am I doing kicking nads? I actually used all of those rounds to cast Quad-Maw of Chaos.

Phew. The closest comparable thing is Times Stands Still which is limited only to melee attacks, is two rounds worth, and is considered pretty toppest of tiers. This blows that out of the water.

Sorry, can't support.

EDIT: The fix drastically improves this. Amusingly it comes with the added nerf of being decent at your Concentration check in case you take damage during your focus. This works, I'd try it out.


Oh. Okey. Surgo, delet dis. -SecondDeath777 11 March 2018

Aw, it's not without a fair idea behind it. The execution is just wrong. Are you sure?
We just need to dial it back to 11. And maybe add a dial. -- Eiji-kun (talk) 00:02, 11 March 2018 (MST)
Hm. Okay. I'm sure you're familiar with DMC3's Quicksilver Style, so how might we replicate such a massively powerful ability? -SecondDeath777 06:22, 11 March 2018
I'm trying to post a coherent reply, but admittedly it just keeps going off kilter. Blame illness, I'll do my best anyway.
Quicksilver Style, I remember that one! That is a trickey wicket isn't it. Time Stop doesn't allow attacking directly in its time stop because its just that broken good, and we're already up to 9th level. However on further appearances this actually might be pulled off. I thought of two completely different ways to interpret it.
Method A: As a standard action you enter a state of super reaction time. You may make a full round actions worth of actions at any point in the next round. This is super powerful as you can interrupt attacks, move out of the way of attacks, etc basically on other people's turns, though you can run out of actions on your own. Action economy wise, you've only gained a free move action out of it. This lets you do thinks like stop time, move out of the way, stab in the back. If you want you could even give them Attack on the Run or something similar in Quicksilver Style so they can move attack move attack move attack.
Method B: As an immediate?/standard? action you enter a state of super reaction time. Every time any other creature takes their turn, you get to act as well on their turn from a limited list of abilities: Move at 1/2 speed, make a single attack, something else? This grows in power with the more creatures attacking in the encounter, so this may be abusable via Bag of Rats.
What I mostly notice is that time isn't actually stopped, just moving slowly so the Time Stands Still think seems apt. In this case though it seems Dante is taking full attacks "out of turn" by dodging and countering in the state of slowed time. What do you think? -- Eiji-kun (talk) 19:32, 11 March 2018 (MDT)
Alright. I made it concentration so that, as long as one continues using standard actions, they can continue gaining the spell's benefits without exhausting further slots, although still exhausting further actions. -SecondDeath777 16:03, 12 March 2018
Slightly busy so I'll rerate later but lemme old-rating that box for the moment. -- Eiji-kun (talk) 09:37, 13 March 2018 (MDT)

Details[edit]

Duration: 1/5 levels. One what?

Casting time: move. This looks sloppy -- list it as "One move action." Surgo (talk) 22:33, 9 March 2018 (MST)

Sorry about that. -SecondDeath777 24:37, 10 March 2018
here lies the action economy, its death was brutal and swift Dr.Drako 24:32 11 march 2018
For a short time. A limited amount of times. It's frankly not too crazy. I mean, it's crazy, but it's far from spammable. It's also a Very High Level 9 Spell. -SecondDeath777 24:32, 11 March 2018