Team Rocket Executive (3.5e Prestige Class)

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Author: SisterAcacia (talk)
Date Created: 29/10/2012
Status: Complete
Editing: Clarity
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"Medium" is not in the list (Good, Moderate, Poor, Other) of allowed values for the "Base Attack Bonus Progression" property.


Team Rocket Executive[edit]

"Prepare for trouble!" "And make it double..."

Team Rocket consists of a great many grunts and minions, however they do need generals in place to boss them around and actually organise things. All plans are made by these people, and then the grunts try to follow the orders. The executives actually go around doing their own dastardly deeds as well though, and with more success.

Becoming a Team Rocket Executive[edit]

Entry Requirements
Class Features: Train Pokemon
Skills: Bluff 10 ranks, Disguise 10 ranks, Handle Animal 10 ranks, Hide 10 ranks, Intimidate 10 ranks, Sleight of Hand 10 ranks
Special: Must have actual Team Rocket membership. An Armoured Pokemaniac of the Order of Team Rocket needn't meet the Skill requirements.

Table: The Team Rocket Executive

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 Caster Level, Control Pokemon
2nd +1 +3 +3 +0 Craft Dark Ball, Steal Summons,
3rd +2 +3 +3 +1 Element of Surprise +2, Disguise Self
4th +3 +4 +4 +1 Type Specialisation, Art of Meanness
5th +3 +4 +4 +1 Expanded Capacity, HQ Storage
6th +4 +5 +5 +2 Element of Surprise +4, Invisibility Sphere
7th +5 +5 +5 +2 Scare Tactics
8th +6 +6 +6 +2 Team Rocket's Blasting Off Again!
9th +6 +6 +6 +3 Element of Surprise +6, Hop To It!
10th +7 +7 +7 +3 Expanded Capacity, Like a Bauss

Class Skills (6 + Int modifier per level.

Appraise (Int), Bluff (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis) Move Silently (Dex), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Team Rocket Executive.

Weapon and Armour Proficiencies: The Team Rocket Executive gains Proficiency with the Man-Catcher, Sap, Whip (including all weird variants), Bolas, Scorpion Claw and Net.

Caster Level: The Caster Level of the Team Rocket Executive improves each level.

Control Pokemon (Ex): the ability of the Team Rocket Executive to capture and control pokemon continues to advance each level as though gaining levels in whichever previous class was used to qualify for this.

Craft Dark Ball (Ex): At second level, the Team Rocket Executive gains the ability to craft Dark Balls, to assist in their covert nighttime theft.

Spell-Like Abilities (Sp): At second level, the Team Rocket Executive gains the ability to cast Steal Summons with an Immediate Action at will. At third level, he can cast Disguise Self at will, and at level six, he can cast Invisibility Sphere twice per day. Any Save DC is Charisma-based or Intelligence-based, his choice.

Element of Surprise (Ex): The third-level Team Rocket Executive gains a +2 Circumstance Bonus to Initiative and Hide Checks, a bonus that he shares with his Pokemon. Every three levels thereafter, the bonus increases by +2.

Type Specialisation (Ex): At level four, the Team Rocket Executive gains Type Specialisation with either [Dark], [Electric] or [Poison] Type Pokemon.

Art of Meanness (Ex): The fourth-level Team Rocket Executive's Pokemon - all of them - gain Mean as a Bonus Feat, even if they don't meet the requirements.

Expanded Capacity (Ex): At levels five and ten, the Team Rocket Executive is able to own and control an additional Pokemon, though must still obey the regular limits for control when out of pokeballs.

HQ Storage (Su): The fifth-level Team Rocket Executive gains access to the Team Rocket Storage Server. This works just like Store Pokemon and Recall Pokemon.

Scare Tactics (Ex): At level seven, the Team Rocket Executive grants all of his Pokemon the Dreadful Demeanour feat as a Bonus Feat.

Team Rocket's Blasting Off Again! (Sp): At eighth level, the Team Rocket Executive gains the ability to cast a Quickened Teleport Without Error, but only to a pre-established "safe location". In order to make a place a valid target, he must spend at least one full day there without engaging in combat or being otherwise threatened.

Hop To It! (Ex): The ninth-level Team Rocket Executive grants all of his Pokemon Me First! as a Bonus Feat.

Like a Bauss (Ex): At level ten, the Team Rocket Executive is a boss - he leads his own division of Team Rocket, and thus gains followers (Warriors and Team Rocket Grunts) of his own and a base. He is expected to then plan various operations and unrealistic goals and engage in quirky activities that are often foiled by plucky heroes. He also gains the secret Technical Machine for Fissure, allowing all of his Pokemon to cast Abyssal Rift once each per hour, with the damage increased to 1d6 per hit dice and all being a [Ground] effect.


Back to Main Page3.5e HomebrewClassesPrestige Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceModerate +
AuthorSisterAcacia +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level7 +
Rated ByEiji-kun + and Leziad +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Bluff +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Ride +, Search +, Sleight of Hand +, Spot + and Use Rope +
Skill Points6 +
SummaryTeam Rocket blasts off at the speed of light! +
TitleTeam Rocket Executive +
Will Save ProgressionPoor +