Terror Tactics (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: ThunderGod Cid (talk)
Date Created: May 3, 2010
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Terror Tactics
Amaranth Eclipse (Strike)
Level: 4
Prerequisite: Need one Amaranth Eclipse maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

Your blade hacks through your opponents who, quaking in their boots at your approach, can do even less to stop your onslaught.

This maneuver functions just like lesser terror tactics, except your weapon deals an extra 3d8 points of damage per level of fright instilled in the target. Therefore, you can deal a maximum of 9d8 damage to the target with this maneuver.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAmaranth Eclipse


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineAmaranth Eclipse +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryAs lesser terror tactics, except your weapon deals an extra 3d8 points of damage per level of fright instilled in the target. +
TitleTerror Tactics +
TypeStrike +