Thrower (3.5e Feat)
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Thrower [General]
Prerequisites: Base Attack Bonus +3Benefit: You can throw any object you can lift over your head with terrifying accuracy and dangerous results. If you are wielding a weapon, you may treat that weapon as if it had the thrown quality and a range increment of 10 ft. If you are wielding any other object, treat it as an improvised weapon of it's respective size and mass, and apply the thrown quality with a range increment of 10 ft. If you are engaged in a successful grapple and succeed in lifting your enemy over your head, you may treat them as a two-handed improvised weapon and throw them as described above immediately as a free action. If such an enemy collides with a target, the thrown enemy suffers 1d6 damage plus an additional 1d6 damage for every 10ft you threw it beyond the first 10 ft increment.
Example: Johann is engaged in a successful grapple with a human rogue, and lifts the rogue over his head, choosing to throw his foe at another enemy who is 30 feet away. Johann makes his attack roll at a -2 penalty (for each range increment beyond the first) and hits the distant target. The distant enemy suffers 1d8 plus Johann's Strength modifier damage (as if the thrown rogue were a two-handed improvised weapon) and the thrown rogue suffers 3d6 damage (1d6 + 2d6 for two additional 10 ft increments).Normal: Only weapons with the thrown quality can be accurately thrown.
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Article Balance | Moderate + |
Author | ScreamingBeef + |
Identifier | 3.5e Feat + |
Prerequisite | Base Attack Bonus +3 + |
Rating | Unrated + |
Summary | You are adept at throwing anything in your hands with dangerous effects. + |
Title | Thrower + |
Type | General + |