Thundersmith (3.5e Prestige Class)

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Author: Eromythic (talk)
Date Created: 20-01-2022
Status: Complete
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The thundering blows of a hammer echo across the land as the Thundersmith toils away in a forge powered by Storms. Grabbing lightning itself with their own hands and shaping it with their own hammer they make weapons of it: swords and spears, arrows and hammers.

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Thundersmith[edit]

The thundering blows of a hammer echo across the land as the Thundersmith toils away in a forge powered by Storms. Grabbing lightning itself with their own hands and shaping it with their own hammer they make weapons of it: shocking swords and spears, thundering arrows and hammers.

Becoming a Thundersmith[edit]

Thundersmiths are crafting focused characters that specialize in making equipment out of pure lightning. They provide their team with shockingly powerful weapons while they themselves acquire some affinity for storms.

Entry Requirements  
Skills: Craft(Weaponsmithing) 8 ranks, Craft(Armorsmithing) 8 ranks or Profession(Smithing) 8 ranks. 
Feats: Craft Magic Arms and Armor.

Table: The Thundersmith

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +0 Thunderblows, Stormsurge -
2nd +1 +3 +0 +0 Flash Forge (x2), Resistance to Electricity 5 +1 level of existing spellcasting class
3rd +2 +3 +1 +1 Lightning Forge, Stormwalk +1 level of existing spellcasting class
4th +3 +4 +1 +1 Flash Forge (x3), Fueled by Lightning +1 level of existing spellcasting class
5th +3 +4 +1 +1 Lightning Forge, Resistance to Electricity 10 +1 level of existing spellcasting class

Class Skills (4 + Int modifier per level)
Appraise (Int), Concentration (Con), Craft (Int), Disable Device (Int), Forgery (Int), Intimidate (Cha), Knowledge (Int), Listen (Wis), Martial Lore (Int), Open Lock (Dex), Profession (Wis), Ride (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Thundersmith.

Spellcasting: At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Thundersmith, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Thunderblows (Su): You can add your Constitution modifier as your choice of either electricity or sonic damage to any of your attacks.

Stormsurge (Su): Whenever you deal energy damage (fire, cold, electricity, acid, sonic) you may choose the damage type to be electricity instead. The caster level for spells and spell-like abilities you use that deal electricity damage is increased by 2.

Resistance to Electricity (Ex): At level 2 you gain resistance to electricity 5. At level 5 it improves into resistance to electricity 10.

Flash Forge (Su): At level 2 you are able to forge with the power of the storms, doubling the usual crafting speed for both mundane and magic items. At level 4 your speed is tripled instead.

Stormwalk (Ex): At level 3 you are so used to the power of the storm you can walk and operate under one without being hampered by it. You gain +2 to saving throws against effects from strong winds and you ignore all movement and concentration penalties that would normally be incurred under a storm.

Lightning Forge (Su): By using a magical forge powered by storms, you enhance your crafting ability.

At level 3 you are able to seep the power of the storms into items you craft. This allows you to:

  • create wondrous items and specific magic weapons and armor of less than 5000gp market price that require a spell with the Electricity descriptor as if you had all the requirements for them, including the Craft Wondrous Item feat (you must still pay the costs).
  • create storm-imbued weapons and armor. You can enhance any weapon or armor by crafting into it one of the following special abilities: Shock, Thundering, BlurringMIC, DisplacementMIC or base Electricity Resistance. This ability doesn't count towards the modified bonus for the item (doesn't count towards maximum number of enhancements nor the price of the next enhancements).

At level 5 you are able to make magic items out of lightning itself. This allows you to:

  • create wondrous items, specific magic weapons and armor and magic rings of any price that require a spell with the Electricity descriptor as if you had all the requirements for them, including any crafting feats (you must still pay the costs).
  • create stormwrought weapons and armor. Made out of pure lightning, these items are always magical (minimum +1 enhancement bonus) and have a +4 to confirm critical hit; they otherwise have the same stats as their usual steel/wood counterpart. You can enhance any stormwrought weapon or armor by crafting into it up to two of the following special abilities: Shock, Thundering, BlurringMIC, DisplacementMIC, Electricity Resistance (including Greater and Improved), Energy SurgeMIC (only on shock weapons), Shocking Burst, Energy ImmunityMIC (electricity only), Energy DefenseMIC (electricity only). These abilities don't count towards the modified bonus for the item (don't count towards maximum number of enhancements nor the price of the next enhancements).

Fueled by Lightning (Ex): Whenever you are subject to an effect that would attempt to deal electricity damage (before taking into account resistances and other defenses), you may choose to become charged by it. You get 1 charge for every 5 points of damage, and you can store a maximum of charges equal to 2 × Constitution modifier. When you next make an effect that deals electricity damage, you discharge completely dealing extra electricity damage equal to the number of charges you had stored to the first creature struck. If you stay charged for three rounds without discharging, you naturally lose all charges.

Thundersmith Lore[edit]

Characters with ranks in Knowledge (religion) or Knowledge (arcana) can research Thundersmiths to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Religion) or (arcana)
DC Result
10 Thundersmiths are magic weaponsmiths that use lightning forges.
15 Thundersmiths are highly resistant to electricity damage.
20 The best of them even make items out of pure lightning, enchanting them with different effects of their choice.
30 Those that reach this level of success can research specific thundersmiths, their whereabouts and motives, legends regarding them, and items created by them.

Alternate Features and Variants[edit]

Some variants that change the energy type:


Back to Main Page3.5e HomebrewClassesPrestige Classes

Article BalanceHigh +
AuthorEromythic +
Identifier3.5e Prestige Class +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SkillAppraise +, Concentration +, Craft +, Disable Device +, Forgery +, Intimidate +, Knowledge +, Listen +, Martial Lore +, Open Lock +, Profession +, Ride +, Search +, Spellcraft +, Spot +, Use Magic Device + and Use Rope +
Skill Points4 +
SummaryThe thundering blows of a hammer echo acro
The thundering blows of a hammer echo across the land as the Thundersmith toils away in a forge powered by Storms. Grabbing lightning itself with their own hands and shaping it with their own hammer they make weapons of it: swords and spears, arrows and hammers.
it: swords and spears, arrows and hammers. +
TitleThundersmith +