Timeless Draw (3.5e Maneuver)
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Diamond Mind (Stance) | |
Level: | 7 |
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Prerequisite: | Two Diamond Mind maneuvers |
Initiation Action: | Swift action |
Range: | Personal |
Target: | Self |
When you switch into this stance, you must immediately sheath your weapon; if you draw your weapon or move more than 5 ft., the stance ends and its benefits are wasted. While you are in this stance, you can take a standard action to concentrate; each successive round you concentrate, you build your spiritual energy in your blade. As a move action, you can draw your blade and immediately change into another stance; doing so grants a bonus on damage on the next attack you make within 1 round based on the number of consecutive rounds you concentrated:
First Round: 1d6 extra point of damage per initiator level.
Second Round: 1d10 extra points of damage per initiator level.
Third Round: 10 extra points of damage per initiator level.
The buildup of spiritual energy is obvious, giving off light as a torch in the first round, as a campfire in the 2nd, and as daylight in the 3rd. If the stance is not ended before the beginning of the 4th turn, the stance ends and its effect is wasted.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Diamond Mind
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Discipline | Diamond Mind + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Undiscussed + |
Summary | You concentrate spiritual energy within your weapon. + |
Title | Timeless Draw + |
Type | Stance + |