Tranquilizer (3.5e Equipment)

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Author: Ganteka Future (talk)
Date Created: 23 February 2015
Status: Tentative Completion
Editing: Clarity edits only please
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Tranquilizers[edit]

These tranquilizers are poisons designed to render a creature unconscious. They are delivered via injury.

Table: Tranquilizers
Poison Type Initial Damage Secondary Damage Price
Tainted Tranquilizer Injury DC 10 Semiconsciousness 1 minute Unconsciousness 1d4 minutes 100 gp
Tranquilizer Injury DC 15 Numbed 1 minute Unconsciousness (1d4 × 10 minutes) 200 gp
Concentrated Tranquilizer Injury DC 20 Numbed 1 minute Unconsciousness (1d4 hours) 300 gp

Tainted tranquilizer isn't pure or as strong as other tranquilizers, but it's often still effective enough when needed. It renders the affected target semiconscious for 1 minute on a failure against a DC of 10. Each round, the target is allowed another save to shrug off the effects that round (acting normally) while semiconscious or another save to wake after falling unconscious. After 1 minute, the target must save against falling unconscious for 1d4 minutes. It costs 100 gp per dose.

Tranquilizer hinders a creature's ability to move and act, often resulting in unconsciousness. It renders the affected target numbed for 1 minute on a failure against a DC of 15. After 1 minute, the target must save against falling unconscious for 1d4 × 10 minutes. It costs 200 gp per dose.

Concentrated tranquilizer is a stronger, longer lasting tranquilizer. It renders the affected target numbed for 1 minute on a failure against a DC of 20. After 1 minute, the target must save against falling unconscious for 1d4 hours. It costs 300 gp per dose.



Back to Main Page3.5e HomebrewEquipmentPoisons

AuthorGanteka Future +
Cost100 +, 200 + and 300 +
Identifier3.5e Equipment +
Rated ByEiji-kun +
RatingRating Pending +
SummaryInjury poison. Tranquilizers inhibit creatures and often render them unconscious. +
TitleTranquilizer +