Tyrannoswordus (3.5e Monster)
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|Size/Type:||Huge Magical Beast|
|Hit Dice:||20d12+120 (250 hp)|
|Armor Class:||25 (+8 armor, +1 dex, +8 natural, -2 size), touch 9, flat-footed 24|
|Attack:||Bite +27 melee (3d6+13 plus grab, 20/x2) or Sword Arms +37 melee (3d8+9, 19-20/x2)|
|Full Attack:||Bite +27 melee (3d6+13 plus grab, 20/x2) and Sword Arms +37/+32/+27/+22 melee (3d8+9, 19-20/x2)|
|Space/Reach:||15 ft/10 ft|
|Special Attacks:||Improved Grab, Leap, Maneuvers, Swallow Whole|
|Special Qualities:||Darkvision 60 ft, DR 10/magic, Low-Light Vision, Martial Mastery, Scent|
|Saves:||Fort +17, Ref +13, Will +10|
|Abilities:||Str 28, Dex 12, Con 21, Int 12, Wis 15, Cha 12|
|Skills:||Concentration +28, Jump +46, Listen +27, Spot +27, Survival +25|
|Feats:||Perfect Two-Weapon FightingB, Iron WillB, RunB, Power Attack, Cleave, Combat Reflexes, Combat Expertise, Stand Still, Improved Initiative, Improved ToughnessCW|
|Advancement:||21-40 HD (Huge), 41-60 HD (Gargantuan)|
The king of dinosaurs has gotten an upgrade. Before you is a tyrannosaurus rex clad in red samurai barding which seems to fuse into its skin. Its arms have been replaced by two long bony blades with a razor edge. It wields them with disturbing grace and seems to be taking on a fighting pose better fit for something intelligent.
The empress of a kingdom of brave samurai warriors commissioned the help of the wizard Franklin Strange to produce powerful dinosaur steeds for her imperial army. The mad wizard took it about 20 steps too far and his result was fusing the mind of a warrior into the body of a highly augmented T-rex, transformed into a living battle machine. The resulting creature was sentient, and some say mad, which proceeded to tear up the lab and escape. Others claim that his shenanigans caused his funding to be cut and in revenge he loosed the terrible beasts onto the world. In any case, the tyrannoswordus is free. They are rare but dangerous and supposedly infertile, but life does find a way...
The tyrannoswordus appears as a tyrannosaurus who is covered in samurai style full plate barding grown out of its skeleton as a living armor. Its tiny arms have bulked up and instead of terminating in equally tiny claws they form long and absurdly sharp bone blades, large squared off slabs of bone with joints to aid in mobility and standing up on the flat of the blade. These bones are unusually light and durable, and its muscles seem to be pumped beyond normal limits with artificial materials allowing the tyrannoswordus to leap great distances with no danger. The worse aspect is that tyrannoswordus are intelligent, and often with warped personalities. They take highest aspects of warrior culture: danger sense, paranoia, honor, bloodlust, and more and amplify them to 11 resulting in tyrannoswordus who seem obsessed with particular aspects such as improving their swordplay, guarding a particular site, or simply being cruel for the joy of it. Their alignments vary but most can be defined as "unstable" even in the most lawful and good hearted individual.
Tyrannoswordus fighting styles vary from individual to individual, but almost all go at it with pride and gusto, challenging on foes. This is not to say they handicap themselves; in fact they often go all out for the sheer sense of superiority over their opponent. Only foes who survive their initial blitz give it pause and that is when it chooses to fight more tactically.
Improved Grab (Ex): To use this ability, a tyrannoswordus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Leap (Ex): The tyrannoswordus is a fantastic jumper, it always counts as having a running start and ignores the first 100 ft of falling damage. In addition as a full attack action it can make a jump check. If it moves the distance to reach its target and moves at least 10 ft it can make a charge attack with both swords, making two attacks instead of one at the end of a charge.
Martial Mastery: The tyrannoswordus has the initiator level, maneuvers, stances, and recovery method of a warbladeToB half of its character level. It gains no other class features of the warblade. It's expertise in the fighting arts gives it good BAB, 4+Int skill points per level from the warblade's class skills, and good Fortitude and Reflex saves.
- Typical martial maneuvers known (Initiator Level 10): charging minotaur, stone bones, moment of perfect mind, sapphire nightmare blade, rabid wolf strike, iron heart surge, death from above, pouncing charge.
- Typical martial maneuvers prepared: charging minotaur, death from above, iron heart surge, moment of perfect mind, pouncing charge.
- Typical stances known: punishing stance, leading the charge, hearing the air.
Swallow Whole (Ex): A tyrannoswordus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannoswordus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 14). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge tyrannoswordus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Sword Arms Someone put swords on its arms. The sword arms count as manufactured one-handed weapons and may actually be enhanced. They automatically bypass DR/magic by their nature. They are made of bone, but they have the hardness and durability of steel. When two-weapon fighting with them the tyrannoswordus takes a -4 penalty on attack rolls, but because it often can afford to take the penalty it pulls out 8 instead of 4 attacks a round on a full attack.
If the sword arms are ever sundered, the tyrannoswordus takes 2 points of Con burn. The sword will only regrow when the Con burn has naturally healed.
Skills: A tyrannoswordus has a +2 racial bonus on Listen and Spot checks, and a +10 bonus on Jump checks.