Tyrantium (3.5e Equipment)

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Author: Ganteka Future (talk)
Date Created: 17 December 2016
Status: Complete
Editing: Clarity edits only please
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Tyrantium[edit]

This rigid material is an unusual substance, possessing properties of both metals and crystalline minerals, though it is considered neither. Tyrantium shines with a burnished gold hue and a pearly luster. It's easy to work with under the right conditions, cutting crafting times in half for items made from it. It is as strong as steel, with a base hardness of 10 and 30 hit points per inch of thickness. Though difficult to enchant, it benefits from greater strength under such conditions. Magically crafting with tyrantium adds 10% to the cost of all magical enhancement.

Magically enhanced tyrantium armors, weapons and shields benefit from 4 additional hardness and 20 hit points per effective +1 enhancement value. This is instead of the standard hardness and hit points gained by enchanted gear.

Enchanted tyrantium items (such as wondrous items) instead gain the additional hardness and hit points based on the cost as if it were a magic weapon (treated as +1 if item costs 2,000 gp, +2 if 8,000 gp, +3 if 18,000 gp and so on).

Tyrantium items do not lose their magical properties in areas of antimagic. Though, effects that are generated and leave the items are still suppressed as normal. A tyrantium item gains a +5 bonus on saves against disjoining. Tyrantium artifacts cannot be disjoined by mortal magic.

Magic Weapons instead add +1d6 weapon damage for each +1 value (instead of the flat +1 to damage). Weapons of hardness higher than 20 are treated as adamantine for overcoming damage reduction. Weapons of hardness higher than 30 ignore half hardness.

Magic armors add their enhancement value to touch AC. For every 2 enhancement values, add +1 Max Dex, reduce ACP by 1 and reduce ASF by 10% to the armor.

Magic shields add their enhancement value total as DR/— as well as stacking DR of the same base value for any other DR granted by the item.

When composited, add both tyrantium's hardness and the compositing material together to determine the new item's hardness.

Enchanted tyrantium can be enriched, increasing its magical density, thereby increasing its value (and thus potential scaling features).

Only normally rigid items can be made from tyrantium.

Table: Tyrantium Costs
Item Cost
Light Weapon (2×base cost) + 2,000 gp
One-Handed Weapon (2×base cost) + 3,000 gp
Two-Handed Weapon (2×base cost) + 4,000 gp
Ammunition (2×base cost) + 1,000 gp
Reusable Thrown (2×base cost) + 2,000 gp
Armor/Shields (2×base cost) + 1,000 gp per point of AC
Objects (2×base cost) + 2,000 gp



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AuthorGanteka Future +
Identifier3.5e Equipment +
Rated ByFanquer +
RatingRating Pending +
SummaryThis rigid material is an unusual substance, possessing properties of both metals and crystalline minerals, though it is considered neither. +
TitleTyrantium +