Vibration Bolt (3.5e Spell)
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Evocation / Transmutation [Sonic] | |
Level: | Bard 5 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 120 ft. |
Area: | 120-ft. line |
Duration: | Instantaneous |
Saving Throw: | Reflex Half |
Spell Resistance: | Yes |
You fire a bolt of vibration from your fingertip, dealing 1d6 damage per level (maximum of 15d6) to all creatures in the area. This damage counts as both sonic damage and bludgeoning damage, and functions even in an area of magical silence (although in such an area it only deals bludgeoning damage). A successful Reflex saving throw halves the damage. Unlike most spells, vibration bolts travel through liquid, solid and gas without difficulty. Thus it continues past any cover that isn't a force effect completely unhindered.
A creature that took damage from vibration bolts takes 1 sonic damage per caster level (maximum of 15) due to residual vibration.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
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Facts about "Vibration Bolt (3.5e Spell)"
Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Sonic + |
Identifier | 3.5e Spell + |
Level | Bard 5 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + and Transmutation + |
Summary | You fire a bolt of vibration that goes through most gas, liquid and solid. + |
Title | Vibration Bolt + |