Walls of Flesh (3.5e Feat)

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Author: Grog_toad (talk)
Date Created: 3/16/2019
Status: Complete
Editing: Clarity edits only please
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Walls of Flesh [Necromantic Creation] Prerequisites: ability to create zombies, Toughness or Great Fortitude or EnduranceBenefit: Zombies you create have the maximum hit points per HD and gain bonus hit points as a construct of their size. Zombies also gain the following special qualities:

Wall of Flesh (Ex): An opponent that enters a zombie's threatened area treats all the cubes that it threatens as difficult terrain.

Stability (Ex): Due to your heavy frame, your are more stable than most, gaining a +4 checks to resist bull rushes, trip attempts, and other attempts which move you. As a standard action you can plant yourself down in any solid floor (such as stone and metal, but not sand) and become impossible to move. In such a state, you gain 10 temporary hp, which is refreshed each round. Temporary hp overlaps, it does not stack. This stacks with similar abilities like a dwarf's stability. Special: If the zombie already had maximum hp/HD it gains +1 hp/HD.

If it already had bonus hp as a construct of their size, treat it as one size larger. If it was already the maximum size it gains +1 hp/HD.


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Article BalanceHigh +
AuthorGrog_toad +
Identifier3.5e Feat +
Prerequisiteability to create zombies + and Toughness or Great Fortitude or Endurance +
RatingUndiscussed +
TitleWalls of Flesh +
TypeNecromantic Creation +