Walls of Flesh (3.5e Feat)
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Walls of Flesh [Necromantic Creation]
Prerequisites: ability to create zombies, Toughness or Great Fortitude or EnduranceBenefit: Zombies you create have the maximum hit points per HD and gain bonus hit points as a construct of their size. Zombies also gain the following special qualities:
Wall of Flesh (Ex): An opponent that enters a zombie's threatened area treats all the cubes that it threatens as difficult terrain.
Stability (Ex): Due to your heavy frame, your are more stable than most, gaining a +4 checks to resist bull rushes, trip attempts, and other attempts which move you. As a standard action you can plant yourself down in any solid floor (such as stone and metal, but not sand) and become impossible to move. In such a state, you gain 10 temporary hp, which is refreshed each round. Temporary hp overlaps, it does not stack. This stacks with similar abilities like a dwarf's stability. Special: If the zombie already had maximum hp/HD it gains +1 hp/HD.
If it already had bonus hp as a construct of their size, treat it as one size larger. If it was already the maximum size it gains +1 hp/HD.
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Article Balance | High + |
Author | Grog_toad + |
Identifier | 3.5e Feat + |
Prerequisite | ability to create zombies + and Toughness or Great Fortitude or Endurance + |
Rating | Undiscussed + |
Title | Walls of Flesh + |
Type | Necromantic Creation + |