War Greaves (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 5-23-18
Status: Complete
Editing: Clarity edits only please
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War Greaves

Martial Light Melee

Cost: 6 gp
Damage (Small): 1d3
Damage (Medium)1: 1d4
Critical: 20/x3
Weight2: 5 lbs
Type3: Bludgeoning
HP4: 5
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


These metal boots are designed for kicking and breaking skulls. If you have Improved Unarmed Strike you may use your unarmed strike damage or the weapon damage, whichever is higher. As boots they take up the feet slot, but may be enhanced as magic boots as well as a magic weapon.

Those proficient in these boots gain the following special ability:

Head Stomp: You can make a single attack against a prone opponent as a full attack action as a touch attack. This attack deals maximum damage and they must make a Fortitude save DC 10 + 1/2 BAB + Strength or be staggered for 1 round.



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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassMelee +
Cost6 gp +
Critical20/x3 +
Damage1d4 +
Damage TypeBludgeoning +
Hardness10 +
Hit Points5 +
Identifier3.5e Equipment +
ProficiencyMartial +
Range+
RatingUndiscussed +
SizeLight +
TitleWar Greaves +
Weight5 +