Warp Flarespider (3.5e Monster)
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|Size/Type:||Large Vermin (Fire)|
|Hit Dice:||21d8+147 (241 hp)|
|Speed:||40 ft, climb 40 ft|
|Armor Class:||28 (+5 dex, +14 natural, -1 size), touch 14, flat-footed 23|
|Attack:||Claw +20 melee (1d6+6, 20/x2) or Bite +20 melee (2d6+3, 20/x2)|
|Full Attack:||Two Claws +20 melee (1d6+6, 20/x2) and Bite +15 melee (2d6+3, 20/x2)|
|Space/Reach:||10 ft/5 ft|
|Special Attacks:||Explosive Warp, Fireball|
|Special Qualities:||Blindsense 60 ft, Darkvision 60 ft, Death Throes, DR 10/magic, Immunities, Resist Cold 10, Spider Spawning, Vulnerable to Cold|
|Saves:||Fort +19, Ref +12, Will +8|
|Abilities:||Str 23, Dex 21, Con 25, Int -, Wis 12, Cha 1|
|Organization:||Solitary or Pair|
|Alignment:||Always True Neutral|
|Advancement:||22-42 HD (Large), 43-63 HD (Huge)|
Oh god, the spiders, and the fire, and the spiders, and the fire... whyyyy?
A strange creature which hails from an unknown and forbidden "plane of spiders", it has crawled through into our world via the ethereal plane and subsequently the prime material, where it is an ambush hunter. Popping in and out of existence and throwing fireballs left and right, these flaming spirits paradoxically make their homes within snowy cold environments, where they craft lairs and traps out of fireballing frozen glaciers to attract creatures to come inside them... only to be ambushed by spiders. It also lives in these hostile climates to help with its constant problem of overheating at all times, which it cools itself down by shooting fireballs. Though resistant to cold, it also remains vulnerable to cold which bypasses its resistances.
Warp Flarespiders are extremely territorial, and very vicious. If even a single one of its spidery kin is harmed, it hunts the killer to the ends of the earth.
Warp Flarespiders appear as giant white spiders in crustacean-like armor, and small beady black eyes along the grooves in its face plate. A large "mouth" sits in the middle of its forehead which releases fireballs everywhere. It's actual mouth sits below it, hidden.
Warp Flarespiders explode into the scene (literally), shoot fireballs, and then vanish, only to repeat the process while endlessly spawning spiders. It is very annoying to fight, and while its spider minions are very weak, if not dealt with they can quickly overwhelm.
Death Throes (Su): When the warp flarespider dies, it explodes into a fireball as a final insult, with the same DC as its fireball ability. This is not the real danger though. There is a 20% chance that its death will leave an open 5 ft portal to the Plane of Spiders, where 1 of its lesser spiders (as per spider spawning) appears every round forever. Only closing the portal, dispelling the portal (caster level 14, DC 25), or filling the pace of the portal with solid material can stop the endless flow of spiders.
Explosive Warp (Su): As a move action, the warp flarespider can shift into the ethereal plane or back. While nothing happens when going from material to ethereal, when going from ethereal to material it appears in a massive explosion as its fireball ability (same DC), except limited only to its space. If it appears in the same space as another creature, it provokes an attack of opportunity where the creature can decide to move out of the way into the nearest valid space, or take the attack of opportunity but be subject to the fireball effect.
Immunities (Ex): The warp flarespider is immune to fire and all mind affecting effects.
Spider Spawning (Su): As a swift action, a warp flarespider can summon 1d3 of its lesser spawn. Treat them as small monstrous spider with the Fire subtype, and a +3 bonus to attack for every one of its kind adjacent to it (maximum +24 if surrounded entirely by allies). Needless to say, it can get out of hand in very short order. Fortunately they are easy to kill.