Warp Trick Blast (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 23rd September 2018
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Warp Trick Blast
Anima River (Counter) [Teleportation]
Level: 6
Initiation Action: Immediate Action
Range: 120 ft.
Target: You
Duration: Instantaneous
Saving Throw: Will Negate (See Text)

This counter can only be used as you use a Anima River blast (such as the anima blast or anima explosion maneuver), allowing you to teleport adjacent to an opponent as you fire it. The opponent is caught flat-footed and take a -4 penalty on it save against the blast unless it succeed a Will save.

This maneuver can be used to teleport anywhere within range, however unless you arrive adjacent to an opponent the secondary effect will not trigger.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAnima River


Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
DescriptorTeleportation +
DisciplineAnima River +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryYou teleport as you fire an anima blast, surprising your opponent before obliterating them. +
TitleWarp Trick Blast +
TypeCounter +