Water Weird (5e)

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Water Weird exists in other D&D editions see:

Water Weird (disambiguation).

 5th edition Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
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Water Weird (pointer) [1] [2] [3]
Large Elemental (Water Elementals, Weirds), Neutral
Armor Class: 13
Hit Points: 58
Speed: 0 ft., swim 60 ft.
STR DEX CON INT WIS CHA
Senses: blindsight 30 ft., passive Perception 10
Languages: understands Aquan, but dosen't speak
Habitat: Underdark, Underground, Urban
Plane: Plane of Water, Underdark
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Invisible in Water.

Water Bond.

Actions

Constrict. Melee Weapon Attack

Unofficial Description: Snake-like water elemental


Sources and Notes[edit]

  1. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 299. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - (unofficial) user:Rlyehable

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Facts about "Water Weird (5e)"
AlignmentNeutral +
AuthorMonster Manual (5e) +
CRval3 +
Canontrue +
Challenge Rating3 +
Experience Points700 +
FeaturesInvisible in Water +, Water Bond + and Constrict +
HabitatUnderdark +, Underground + and Urban +
Hit Points58 +
PlanePlane of Water + and Underdark +
PublicationMonster Manual (5e) +
SizeLarge +
SortTextWeird Water +
SubtypeWater Elemental + and Weird +
SummarySnake-like water elemental +
TypeElemental +