Waves of Desolation (3.5e Spell)

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Author: Leziad (talk)
Date Created: 22nd March 2019
Status: Finished
Editing: Clarity edits only please
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Waves of Desolation
Transmutation [Fire]
Level: Druid 5, Waste 5
Components: V, S
Casting time: 1 Standard Action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Fortitude Half and Negate
Spell Resistance: Yes

With the snap of a finger, she made sure that the Evergreen Grove Circle would never rise again.

This terrible spell call the power of the waste to cause all water to heat and evaporate, dealing 1d6 desiccation damage and 1d6 fire damage per two caster level (maximum 10d6 each) to all creatures in the area. If the damage from this spell bring a creature below 50% hit points it become Staggered for 1 minute and Fatigued until healed above 50% hit points. All those caught in the area are allowed a Fortitude save to halves damage and negate the fatigue and staggering effect.

Against creatures with the water subtype, or creatures largely made of water (such as many oozes or plants), it take 50% extra desiccation damage.

All water in the area evaporate, all plant life dies and the ground become dried and cracked. Any corpses or creature slain by this effect become dried and fragile husks.



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Leziad's Homebrew (4427 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelDruid 5 + and Waste 5 +
RangeOther +
RatingUndiscussed +
SchoolTransmutation +
SummaryWith a wave of extreme heat, you evaporate water, kill plant life and turn an area into a desolate desert. +
TitleWaves of Desolation +