Wild Magic (3.5e Flaw)

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Author: Leziad (talk)
Date Created: 14 March 2014
Status: Complete
Editing: Clarity edits only please
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Wild Magic

Prerequisite: Must have the ability to cast spells or spell-like ability.

Effect: You have 10% arcane spell failure, that affects all of your spells and spell-like abilities. This arcane spell failure chance stack with other sources of arcane spell failure but cannot be negated by effects that lower arcane spell failure. Whenever you fail to cast a spell or spell-like ability due to this arcane spell failure, the surge of magic has an unattended side effect, rolling from the table below:

You may avoid the effect of this flaw by casting your spells carefully. You cast a spell which requires a standard action or less to cast as a full-round action. Spells with a casting time greater than a standard action instead have their casting time doubled.

Benefit: Any bonus feat for which you meet the prerequisites.

Special: You must maintain a caster level equal to at least half your class level to gain the benefit of this flaw.

Table: Wild Magic Effect (d20)
Roll Effect Roll Effect
1 You become Dazed for 1 round. 11 You become immobilized for 1 round.
2 You lose a random spell slot of the highest level you can cast. 12 Your speed is halved for 1d4 rounds.
3 You cast another random spell of the same level that you have prepared, or know. The target remains unchanged if possible. 13 You cast the intended spell, but you take 1d6 points of non-lethal damage per level of the spell afterward
4 An obedient light follow you around for 10 minutes, constantly lob insults at you. 14 You become the center of a daylight effect for 1 round.
5 You immediately catch on fire (no save). 15 You teleport to a random square adjacent to you. This provokes an attack of opportunity.
6 You fall under the effect of Nealen's unbuckling (no save). 16 Fall under the effect of naked invisibility for 5 rounds.
7 You fall prone. 17 You start floating as per the levitate spell.
8 You shrink one size smaller as per the reduce person spell. This effect lasts for 1 minute. 18 You grow one size as per the enlarge person spell. This effect lasts for 1 minute.
9 You get hit by a bolt of lightning, dealing 1d10 electricity damage. 19 You cast the intended spell without issues.
10 You vanish as per time hop for 1 round. 20 You accidentally cast time stop, with a duration of 1 round.



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Leziad's Homebrew (4430 Articles)
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AuthorLeziad +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUnrated +
TitleWild Magic +