Will of the Divine (3.5 Prestige Class)
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Will of the Divine
There are holy warriors and crusaders of all stripes, but all dwarfed by the Will of the Divine. He has seen it all, and done it all. His devotion to his deity or cause is absolute, his deeds monumental. When the Will of the Divine starts a crusade, nothing will stop him until the job is done.
Becoming a Will of the Divine
|Base Attack Bonus:||+11.|
|Spellcasting:||Ability to cast 8th-level divine spells.|
|1st||+0||+2||+0||+2||Mantle of Menace||+1 level of existing divine spellcasting class|
|2nd||+1||+3||+0||+3||Interminable||+1 level of existing divine spellcasting class|
|3rd||+2||+3||+1||+3||Stand Your Ground||+1 level of existing divine spellcasting class|
|4th||+3||+4||+1||+4||Crusader of Legends||+1 level of existing divine spellcasting class|
|5th||+3||+4||+1||+4||Eternal Justice||+1 level of existing divine spellcasting class|
All of the following are class features of the Will of the Divine.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Will of the Divine, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Mantle of Menace (Ex): Wherever the Will goes, he distributes divine justice. The Will gains a +4 bonus to Intimidate checks and DR 2/- for each class level he has.
Interminable (Ex): The Will of the Divine does not stop. He is immune to nonlethal damage and stunning, and he can act without penalty when disabled or dying.
Stand Your Ground (Ex): Dirty tricks and powerful blows do not faze a Will of the Divine. He becomes immune to critical hits, poison, and death from massive damage
Crusader of Legends: When the Will of the Divine wants the job done, nothing can stop him. His type changes to Outsider (Native). He also gains immunity to sleep effects, paralysis, disease, death effects, fatigue, exhaustion, ability damage to his physical ability scores, ability drain and energy drain.
Eternal Justice: The Will of the Divine's name and deeds are known throughout the planes. He can select an area on the Great Wheel as his own divine realm; this becomes divinely morphic according to his whim. This area can be as large as he desires, but does not take up any already-in-use real estate. The planes are just weird like that. The Will should specify how this realm can be entered and exited.
In addition, should he ever die, he will return to life 24 hours later in his divine realm. This effect can only trigger once per year; should he die again within the year, he will not return to life until the full year has passed.
|Allowed Alignments||Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +|
|Article Balance||Very High +|
|Base Attack Bonus Progression||Moderate +|
|Class Ability||Divine Spellcasting +|
|Class Ability Progression||Full +|
|Fortitude Save Progression||Good +|
|Identifier||3.5 Prestige Class +|
|Minimum Level||15 +|
|Rated By||Foxwarrior +|
|Rating||Rating Pending +|
|Reflex Save Progression||Poor +|
|Skill||Concentration +, Craft +, Diplomacy +, Heal +, Knowledge +, Profession + and Spellcraft +|
|Skill Points||2 +|
|Summary||An unstoppable crusader for a deity or a philosophy. A capstone PrC for divine spellcasters. +|
|Title||Will of the Divine +|
|Will Save Progression||Good +|