Wind Grab (3.5e Invocation)
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Essence Wind Mage Least; 1st |
When your wind bullet hits an enemy, instead of pushing them back, it attempts to grab them, making a grapple check. The wind bullet's modifier to its grapple check is equal to your caster level plus your Charisma modifier. If you win the grapple check, the wind bullet grabs the enemy and pulls them to you, and you automatically pick them up and hoist them over your head (unless picking up the enemy would cause you to exceed your maximum load, in which case you drop the enemy in front of you automatically). Once you are carrying the enemy, you can do one of two things with them as a free action:
- You can throw them, as mighty throw[1].
- You can perform a double jump, just like a Viewtiful Warrior. To make the midair jump, you throw the enemy you're carrying directly towards the ground, using the recoil to propel yourself upwards. The enemy takes falling damage as appropriate upon hitting the ground. (If you can somehow use this invocation on another creature and grab it before hitting the ground, you can perform another midair jump; theoretically, you can do this forever as long as you have creatures to grab, but in practice, you'll probably run out of actions and be forced to hit the ground rather quickly.)
You don't have to throw the enemy right away; you can carry them for as long as you want. However, if you do not throw the enemy on the same round that you grab it, throwing it is a standard action. The enemy is effectively pinned while you carry them. However, the enemy is entitled to a grapple check (opposed by your actual grapple check modifiers, namely your base attack bonus plus your Strength modifier plus your size modifier) each round on its turn to escape.
This invocation is an [Air] effect.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Invocations → Wind Mage
Luigifan18v |
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Article Balance | High + |
Author | Luigifan18 + |
Descriptor | Air + |
Identifier | 3.5e Invocation + |
Level | Wind Mage Least + |
Rating | Undiscussed + |
Summary | Grab an enemy with your wind bullet and hoist them over your head, then use them as a platform to double-jump, just like Klonoa! + |
Title | Wind Grab + |