Wind Wall, Balmz (3.5e Spell)
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Evocation [Air] | |
Level: | Cleric 5, Druid 5, Ranger 4, Sorcerer/Wizard 5 |
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Components: | V, S, M/DF |
Casting time: | Full action round |
Range: | Short(25 ft. + 5 ft./2 levels) |
Area: | Area |
Duration: | Concentration |
Saving Throw: | Reflex |
Spell Resistance: | Yes |
An invisible vertical curtain of wind appears. It is 1 foot thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle unless it makes a reflex save, or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier unless they succeed on a DC 23 Strength check. Loose materials and cloth garments fly upward when caught in a wind wall. Non masterwork or non magic arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 20% miss chance. Masterwork or magical ammo and ranged weapons can bypass the wind wall. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot usually pass through the wall (although it is no barrier to incorporeal creatures). Creatures with gaseous breath weapons can attempt to bypass the wind wall but must when using their breath weapon make a Concentration check equal equal to what the DC would be for the spell to bypass the windwall.
While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points.
Arcane Material Component: A tiny fan and a feather of exotic origin.
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