Windy (3.5e Equipment)

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Author: the bluez in the dungeon (talk)
Date Created: 27/4/2021
Status: Complete
Editing: Clarity edits only please
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Windy[edit]

The weapon is wrapped by moving air and winds may be heard if one listens closely.

This enhancement surrounds the weapon in a sheathe of air that disperses fogs, passes through wind effects easily, aids strikes, and knocks down opponents. A windy weapon deals an additional +1d4 points of damage of the same damage type as the base weapon, or +2d4 against creatures of the [Earth] subtype or otherwise made of earth. The extra damage does not apply against [Air] subtype creatures or otherwise made of air. Anyone wielding this weapon ignores the effects of strong winds, regarding movement. Ranged attacks made with this weapon may ignore strong winds. Projectile weapons apply this to their ammunition.

On a natural 20, the target creature must make a Reflex save DC 10 + 1/2 BAB + your attack's ability modifier or fall prone.

As a standard action, a windy weapon can disperse up to a 5 ft cube of fog, vapor or any similar suspended particles or cloud-like conditions (on the user or adjacent to it).

Moderate Transmutation; CL 7th; Craft Magic Arms and Armor, control winds; Price: +1.



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Authorthe bluez in the dungeon +
Cost+1 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThis enhancement surrounds the weapon in a sheathe of air that disperses fogs, passes through wind effects easily, aids strikes, and knocks down opponents. +
TitleWindy +