Wirework Fighter (3.5e Feat)
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Wirework Fighter [Archetype]
Thanks to your training in Wire-Fu, physics weeps around you.Benefit: Archetype Feats grant benefits based on HD:
- 1 HD: You always count as having a running start for jump checks (or gain a +4 on jump if you already have this ability). You also take half damage from falling and environmental damage.
- 3 HD: You gain Kip Up as a bonus feat. In addition whenever you succeed on a Reflex save against an area of effect, you can choose to move to the nearest edge of the effect as a non-action after damage is resolved.
- 8 HD: Your wireworks affect others. The distance you can bull rush, climb, jump, swim are doubled for your result, and you are not slowed down when tumbling, and when you bull rush a creature you can bull rush them in any direction without following them. You are immune to falling damage.
- 15 HD: You are constantly under the effect of an extraordinary air walk. The distances of bull rush, climb, jump, and swim checks are tripled.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
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Facts about "Wirework Fighter (3.5e Feat)"
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | Your movements and actions defy physics. + |
Title | Wirework Fighter + |
Type | Archetype + |