Z's Healing Word (5e Spell)
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This spell is an intended replacement for the Healing Word spell, and is designed to work with the
Z's Endurance Points variant rule. Without that variant rule, this spell becomes much stronger; Use
at your own risk.
5e Spell
Healing Word
1st-level evocation
Casting Time: 1 bonus action
Range: 60ft
Components: V
Duration: Instantaneous
Casters: Bard, Cleric, Druid
With a word, a creature of your choice that you can see within range regains hit points equal to 2d4 + your spellcasting ability modifier, and gains a number of temporary hit points equal to one-half (Rounded down) of the hit points restored to it by this spell. Temporary hit points gained from this spell last for 1 minute.
This spell has no effect on undead or constructs. This spell cannot restore a creature to a total number of current hit points exceeding one-half of their maximum hit points (Rounded down).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Action Type | Bonus Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Bard +, Cleric + and Druid + |
Component | V + |
Identifier | 5e Spell + |
Level | 1 + |
Range | 60ft + |
Rating | Undiscussed + |
Scalable | true + |
School | Evocation + |
Summary | A Healing Word that is good for something other than a cheap way to bring up a downed ally. Can't heal targets above half HP. + |
Title | Z's Healing Word + |