Z's Toll the Dead (5e Spell)
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This spell is designed to work with the Z's Injury Levels variant rule, and uses mechanics detailed therein.
5e Spell
Toll The Dead, Revised
Necromancy cantrip
Casting Time: 1 action
Range: 60ft
Components: V, S
Duration: Instantaneous
Casters: Cleric, Warlock, Wizard
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take Necrotic damage. The damage die is based on its current Injury Level at the time of casting, as follows:
- If the target is Uninjured when you cast this spell, the damage die is 1d6.
- If the target is Bloodied when you cast this spell, the damage die is 1d8.
- If the target is Wounded when you cast this spell, the damage die is 1d10.
- If the target is Critical when you cast this spell, the damage die is 1d12.
At Higher Levels. The spell’s damage increases by one die when you reach 5th level (2d6/2d8/2d10/2d12), 11th level (3d6/3d8/3d10/3d12), and 17th level (4d6/4d8/4d10/4d12).