Difference between revisions of "Animated Weapon (3.5e Template)"
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==== Size and Type ==== | ==== Size and Type ==== | ||
− | Base weapon becomes a creature of the <span style="display:none">[[Type::Construct]]</span>[[SRD:Construct Type|Construct]] type. | + | Base weapon becomes a creature of the <span style="display:none">[[Type::Construct]]</span>[[SRD:Construct Type|Construct]] type. An animated weapon's size is always considered two categories smaller than the size of creature that it is made for, regardless of whether the weapon is light, one-handed or two-handed. [[SRD:One-Handed Weapon|One-handed]] and [[SRD:Two-Handed Weapon|two-handed]] weapons made for [[SRD:Medium Size|Medium]] creatures are considered [[SRD:Tiny Size|Tiny]], and [[SRD:Light Weapon|light]] weapons made for [[SRD:Medium Size|Medium]] creatures are considered [[SRD:Diminutive Size|Diminutive]]. If the base weapon is made for larger or smaller creatures, add or subtract the appropriate number of size categories, to a minimum of [[SRD:Fine Size|Fine]] to a maximum of [[SRD:Huge Size|Huge]]. |
− | An animated weapon gains the [[SRD:Base Attack Bonus|base attack]] and [[SRD:Saving Throw|base save]] progressions of a [[SRD:Construct Type|construct]]. An animated weapon has no skills or feats | + | An animated weapon gains the [[SRD:Base Attack Bonus|base attack]] and [[SRD:Saving Throw|base save]] progressions of a [[SRD:Construct Type|construct]]. An animated weapon gains a bonus to all [[SRD:Saving Throw|saving throws]] equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]] (if any). An animated weapon has no skills or feats unless it is an [[SRD:Intelligent Items|intelligent item]]. |
==== Hit Dice ==== | ==== Hit Dice ==== | ||
− | An animated weapon has a number of [[SRD:Hit Dice|Hit Dice]] depending on its quality and the magical [[SRD:Enhancement Bonus|enhancement bonus]] it has (if any), as | + | An animated weapon has a number of [[SRD:Hit Dice|Hit Dice]] depending on its quality and the magical [[SRD:Enhancement Bonus|enhancement bonus]] it has (if any), as per [[#Table: Animated Weapon Statistics|Table: Animated Weapon Statistics]]. |
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==== Speed ==== | ==== Speed ==== | ||
− | + | An animated weapon has a [[SRD:Fly|fly]] speed (in feet) of 40 + ten times its magical [[SRD:Enhancement Bonus|enhancement bonus]], with perfect maneuverability. | |
==== Armor Class ==== | ==== Armor Class ==== | ||
− | + | An animated weapon has a [[SRD:Natural Armor|natural armor]] bonus to [[SRD:Armor Class|AC]] equal to its [[SRD:Hardness|hardness]] - 5 (minimum +0), and a [[SRD:Deflection Bonus|deflection]] bonus equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]] (if any). | |
==== Attack ==== | ==== Attack ==== | ||
− | + | An animated weapon performs attacks like a weapon of its type does in the hands of a creature proficient in its use. The base damage of an attack by an animated weapon is equal to the base damage of the base weapon. | |
+ | |||
+ | The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of at least +1) or [[SRD:Epic Weapon|epic]] (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of +6). If the base weapon is made out of a material with special properties that bypass specific forms of [[SRD:Damage Reduction|damage reduction]], such as [[SRD:Adamantine|adamantine]], [[SRD:Alchemical Silver|alchemical silver]] or [[SRD:Cold Iron|cold iron]], the animated weapon is also considered to have that quality. | ||
==== Full Attack ==== | ==== Full Attack ==== | ||
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+[[Level Adjustment::<!-- Template's level adjustment. -->]] | +[[Level Adjustment::<!-- Template's level adjustment. -->]] | ||
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+ | {|class="zebra d20" cellspacing="1" cellpadding="1" | ||
+ | |+ style="text-align: right;" |<div style="float: left;">{{Anchor|Table: Animated Weapon Statistics}}</div> | ||
+ | |- | ||
+ | ! class="left" |Quality | ||
+ | ! class="left" |[[SRD:Hit Dice|Hit Dice]]<sup>1</sup> ([[SRD:Hit Points|hit points]]<sup>2</sup>) | ||
+ | ! class="left" |Base [[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]] | ||
+ | |- {{#vardefine:odd|0}} | ||
+ | |- | ||
+ | |class="left" |Mundane, normal ||class="left" |1d10 (5 hp) ||class="left" | 10 | ||
+ | |- | ||
+ | |class="left" |Mundane, [[SRD:Masterwork Weapons|mwk]] ||class="left" |3d10 (16 hp) ||class="left" | 12 | ||
+ | |- | ||
+ | |class="left" |[[SRD:Magic Weapon|Magical]], +1 ||class="left" |5d10+5 (32 hp) ||class="left" | 14 | ||
+ | |- | ||
+ | |class="left" |[[SRD:Magic Weapon|Magical]], +2 ||class="left" |8d10+16 (60 hp) ||class="left" | 16 | ||
+ | |- | ||
+ | |class="left" |[[SRD:Magic Weapon|Magical]], +3 ||class="left" |11d10+33 (93 hp) ||class="left" | 18 | ||
+ | |- | ||
+ | |class="left" |[[SRD:Magic Weapon|Magical]], +4 ||class="left" |14d10+56 (133 hp) ||class="left" | 20 | ||
+ | |- | ||
+ | |class="left" |[[SRD:Magic Weapon|Magical]], +5 ||class="left" |17d10+85 (178 hp) ||class="left" | 22 | ||
+ | |- | ||
+ | |class="left" |[[SRD:Magic Weapon|Magical]], +6 ||class="left" |20d10+120 (230 hp) ||class="left" | 24 | ||
+ | |- | ||
+ | |class="foot" colspan="3" | | ||
+ | # Does not include bonus [[SRD:Hit Points|hit points]] due to size, if any. | ||
+ | # A [[SRD:Magic Weapon|magic weapon]] gains additional [[SRD:Hit Points|hit points]] per [[SRD:Hit Dice|HD]] equal to its [[SRD:Enhancement Bonus|enhancement bonus]]. | ||
+ | |} | ||
Revision as of 22:38, 23 January 2012
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Contents
- 1 Animated Weapon
- 1.1 Creating an Animated Weapon
- 1.1.1 Size and Type
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Full Attack
- 1.1.7 Special Attacks
- 1.1.8 Special Qualities
- 1.1.9 Abilities
- 1.1.10 Skills
- 1.1.11 Feats
- 1.1.12 Environment
- 1.1.13 Organization
- 1.1.14 Challenge Rating
- 1.1.15 Treasure
- 1.1.16 Alignment
- 1.1.17 Advancement
- 1.1.18 Level Adjustment
- 1.1 Creating an Animated Weapon
Animated Weapon
This template turns an ordinary weapon into a menacing foe.
Animated weapons are mundane or magical weapons that have been animated through spells.
Creating an Animated Weapon
Animated Weapon is unique in that it is a template that must be applied to a melee weapon instead of a creature. The template is acquired through any of various magical effects.
Size and Type
Base weapon becomes a creature of the Construct type. An animated weapon's size is always considered two categories smaller than the size of creature that it is made for, regardless of whether the weapon is light, one-handed or two-handed. One-handed and two-handed weapons made for Medium creatures are considered Tiny, and light weapons made for Medium creatures are considered Diminutive. If the base weapon is made for larger or smaller creatures, add or subtract the appropriate number of size categories, to a minimum of Fine to a maximum of Huge.
An animated weapon gains the base attack and base save progressions of a construct. An animated weapon gains a bonus to all saving throws equal to its magical enhancement bonus (if any). An animated weapon has no skills or feats unless it is an intelligent item.
Hit Dice
An animated weapon has a number of Hit Dice depending on its quality and the magical enhancement bonus it has (if any), as per Table: Animated Weapon Statistics.
Speed
An animated weapon has a fly speed (in feet) of 40 + ten times its magical enhancement bonus, with perfect maneuverability.
Armor Class
An animated weapon has a natural armor bonus to AC equal to its hardness - 5 (minimum +0), and a deflection bonus equal to its magical enhancement bonus (if any).
Attack
An animated weapon performs attacks like a weapon of its type does in the hands of a creature proficient in its use. The base damage of an attack by an animated weapon is equal to the base damage of the base weapon.
The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an enhancement bonus of at least +1) or epic (if the base weapon has an enhancement bonus of +6). If the base weapon is made out of a material with special properties that bypass specific forms of damage reduction, such as adamantine, alchemical silver or cold iron, the animated weapon is also considered to have that quality.
Full Attack
Special Attacks
Special Qualities
Abilities
Skills
Feats
Environment
Organization
Challenge Rating
Treasure
Alignment
Advancement
Level Adjustment
+
Quality | Hit Dice1 (hit points2) | Base Str/Dex |
---|---|---|
Mundane, normal | 1d10 (5 hp) | 10 |
Mundane, mwk | 3d10 (16 hp) | 12 |
Magical, +1 | 5d10+5 (32 hp) | 14 |
Magical, +2 | 8d10+16 (60 hp) | 16 |
Magical, +3 | 11d10+33 (93 hp) | 18 |
Magical, +4 | 14d10+56 (133 hp) | 20 |
Magical, +5 | 17d10+85 (178 hp) | 22 |
Magical, +6 | 20d10+120 (230 hp) | 24 |
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