Difference between revisions of "Animated Weapon (3.5e Template)"

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==== Size and Type ====
 
==== Size and Type ====
  
Base weapon becomes a creature of the <span style="display:none">[[Type::Construct]]</span>[[SRD:Construct Type|Construct]] type. If the base weapon is fit for a [[SRD:Medium Size|Medium]] creature, its size is [[SRD:Diminutive Size|Diminutive]] if the weapon is [[SRD:Light Weapon|light]], [[SRD:Tiny Size|Tiny]] if the weapon is [[SRD:One-Handed Weapon|one-handed]], or [[SRD:Small Size|Small]] if the weapon is [[SRD:Two-Handed Weapon|Two-Handed]]. If the base weapon is intended for larger or smaller creatures, add or subtract the appropriate number of size categories from these sizes, to a minimum of [[SRD:Fine Size|Fine]] or a maximum of [[SRD:Colossal Size|Colossal]].
+
Base weapon becomes a creature of the <span style="display:none">[[Type::Construct]]</span>[[SRD:Construct Type|Construct]] type. An animated weapon's size is always considered two categories smaller than the size of creature that it is made for, regardless of whether the weapon is light, one-handed or two-handed. [[SRD:One-Handed Weapon|One-handed]] and [[SRD:Two-Handed Weapon|two-handed]] weapons made for [[SRD:Medium Size|Medium]] creatures are considered [[SRD:Tiny Size|Tiny]], and [[SRD:Light Weapon|light]] weapons made for [[SRD:Medium Size|Medium]] creatures are considered [[SRD:Diminutive Size|Diminutive]]. If the base weapon is made for larger or smaller creatures, add or subtract the appropriate number of size categories, to a minimum of [[SRD:Fine Size|Fine]] to a maximum of [[SRD:Huge Size|Huge]].
  
An animated weapon gains the [[SRD:Base Attack Bonus|base attack]] and [[SRD:Saving Throw|base save]] progressions of a [[SRD:Construct Type|construct]]. An animated weapon has no skills or feats except if the base weapon is an [[SRD:Intelligent Items|intelligent item]].
+
An animated weapon gains the [[SRD:Base Attack Bonus|base attack]] and [[SRD:Saving Throw|base save]] progressions of a [[SRD:Construct Type|construct]]. An animated weapon gains a bonus to all [[SRD:Saving Throw|saving throws]] equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]] (if any). An animated weapon has no skills or feats unless it is an [[SRD:Intelligent Items|intelligent item]].
  
 
==== Hit Dice ====
 
==== Hit Dice ====
  
An animated weapon has a number of [[SRD:Hit Dice|Hit Dice]] depending on its quality and the magical [[SRD:Enhancement Bonus|enhancement bonus]] it has (if any), as follows:
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An animated weapon has a number of [[SRD:Hit Dice|Hit Dice]] depending on its quality and the magical [[SRD:Enhancement Bonus|enhancement bonus]] it has (if any), as per [[#Table: Animated Weapon Statistics|Table: Animated Weapon Statistics]].
 
 
{|class="zebra d20" cellspacing="1" cellpadding="1"
 
|+ style="text-align: right;" |<div style="float: left;">{{Anchor|Table: Animated Weapons}}</div>
 
|-
 
! class="left" |Quality
 
! class="left" |[[SRD:Hit Dice|Hit Dice]]<sup>1</sup> ([[SRD:Hit Points|hit points]]<sup>2</sup>)
 
! class="left" |Base [[SRD:Strength|Str]]/[[SRD:Dexterity|Dext]]
 
|- {{#vardefine:odd|0}}
 
|-
 
|class="left" |Mundane, normal ||class="left" |2d10 (11 hp) ||class="left" |
 
|-
 
|class="left" |Mundane, [[SRD:Masterwork Weapons|mwk]] ||class="left" |3d10 (16 hp) ||class="left" |
 
|-
 
|class="left" |[[SRD:Magic Weapon|Magical]], +1 ||class="left" |5d10+5 (32 hp) ||class="left" |
 
|-
 
|class="left" |[[SRD:Magic Weapon|Magical]], +2 ||class="left" |8d10+16 (60 hp) ||class="left" |
 
|-
 
|class="left" |[[SRD:Magic Weapon|Magical]], +3 ||class="left" |11d10+33 (93 hp) ||class="left" |
 
|-
 
|class="left" |[[SRD:Magic Weapon|Magical]], +4 ||class="left" |14d10+56 (133 hp) ||class="left" |
 
|-
 
|class="left" |[[SRD:Magic Weapon|Magical]], +5 ||class="left" |17d10+85 (178 hp) ||class="left" |
 
|-
 
|class="left" |[[SRD:Magic Weapon|Magical]], +6 ||class="left" |20d10+120 (230 hp) ||class="left" |
 
|-
 
|class="foot" colspan="3" |
 
# Does not include bonus [[SRD:Hit Points|hit points]] due to size, if any.
 
# A [[SRD:Magic Weapon|magic weapon]] gains additional [[SRD:Hit Points|hit points]] per [[SRD:Hit Dice|HD]] equal to its [[SRD:Enhancement Bonus|enhancement bonus]]
 
|}
 
  
 
==== Speed ====
 
==== Speed ====
  
<!-- Does the base creature's speed change?  Does it gain or lose any movement modes? -->
+
An animated weapon has a [[SRD:Fly|fly]] speed (in feet) of 40 + ten times its magical [[SRD:Enhancement Bonus|enhancement bonus]], with perfect maneuverability.
  
 
==== Armor Class ====
 
==== Armor Class ====
  
<!-- Changes to AC (not including ones due to size change and/or Dexterity change) -->
+
An animated weapon has a [[SRD:Natural Armor|natural armor]] bonus to [[SRD:Armor Class|AC]] equal to its [[SRD:Hardness|hardness]] - 5 (minimum +0), and a [[SRD:Deflection Bonus|deflection]] bonus equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]] (if any).
  
 
==== Attack ====
 
==== Attack ====
  
<!-- Does the base creature retain the ability to use manufactured weapons?  Does it gain or lose any natural weapons? -->
+
An animated weapon performs attacks like a weapon of its type does in the hands of a creature proficient in its use. The base damage of an attack by an animated weapon is equal to the base damage of the base weapon.
 +
 
 +
The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of at least +1) or [[SRD:Epic Weapon|epic]] (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of +6). If the base weapon is made out of a material with special properties that bypass specific forms of [[SRD:Damage Reduction|damage reduction]], such as [[SRD:Adamantine|adamantine]], [[SRD:Alchemical Silver|alchemical silver]] or [[SRD:Cold Iron|cold iron]], the animated weapon is also considered to have that quality.
  
 
==== Full Attack ====
 
==== Full Attack ====
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+[[Level Adjustment::<!-- Template's level adjustment. -->]]
 
+[[Level Adjustment::<!-- Template's level adjustment. -->]]
 +
 +
{|class="zebra d20" cellspacing="1" cellpadding="1"
 +
|+ style="text-align: right;" |<div style="float: left;">{{Anchor|Table: Animated Weapon Statistics}}</div>
 +
|-
 +
! class="left" |Quality
 +
! class="left" |[[SRD:Hit Dice|Hit Dice]]<sup>1</sup> ([[SRD:Hit Points|hit points]]<sup>2</sup>)
 +
! class="left" |Base [[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]]
 +
|- {{#vardefine:odd|0}}
 +
|-
 +
|class="left" |Mundane, normal ||class="left" |1d10 (5 hp) ||class="left" | 10
 +
|-
 +
|class="left" |Mundane, [[SRD:Masterwork Weapons|mwk]] ||class="left" |3d10 (16 hp) ||class="left" | 12
 +
|-
 +
|class="left" |[[SRD:Magic Weapon|Magical]], +1 ||class="left" |5d10+5 (32 hp) ||class="left" | 14
 +
|-
 +
|class="left" |[[SRD:Magic Weapon|Magical]], +2 ||class="left" |8d10+16 (60 hp) ||class="left" | 16
 +
|-
 +
|class="left" |[[SRD:Magic Weapon|Magical]], +3 ||class="left" |11d10+33 (93 hp) ||class="left" | 18
 +
|-
 +
|class="left" |[[SRD:Magic Weapon|Magical]], +4 ||class="left" |14d10+56 (133 hp) ||class="left" | 20
 +
|-
 +
|class="left" |[[SRD:Magic Weapon|Magical]], +5 ||class="left" |17d10+85 (178 hp) ||class="left" | 22
 +
|-
 +
|class="left" |[[SRD:Magic Weapon|Magical]], +6 ||class="left" |20d10+120 (230 hp) ||class="left" | 24
 +
|-
 +
|class="foot" colspan="3" |
 +
# Does not include bonus [[SRD:Hit Points|hit points]] due to size, if any.
 +
# A [[SRD:Magic Weapon|magic weapon]] gains additional [[SRD:Hit Points|hit points]] per [[SRD:Hit Dice|HD]] equal to its [[SRD:Enhancement Bonus|enhancement bonus]].
 +
|}
  
  

Revision as of 22:38, 23 January 2012

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Author: Sulacu (talk)
Date Created: January 23, 2012
Status: Work in progress
Editing: Clarity edits only please
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Animated Weapon

This template turns an ordinary weapon into a menacing foe.

Animated weapons are mundane or magical weapons that have been animated through spells.

Creating an Animated Weapon

Animated Weapon is unique in that it is a template that must be applied to a melee weapon instead of a creature. The template is acquired through any of various magical effects.

Size and Type

Base weapon becomes a creature of the ConstructConstruct type. An animated weapon's size is always considered two categories smaller than the size of creature that it is made for, regardless of whether the weapon is light, one-handed or two-handed. One-handed and two-handed weapons made for Medium creatures are considered Tiny, and light weapons made for Medium creatures are considered Diminutive. If the base weapon is made for larger or smaller creatures, add or subtract the appropriate number of size categories, to a minimum of Fine to a maximum of Huge.

An animated weapon gains the base attack and base save progressions of a construct. An animated weapon gains a bonus to all saving throws equal to its magical enhancement bonus (if any). An animated weapon has no skills or feats unless it is an intelligent item.

Hit Dice

An animated weapon has a number of Hit Dice depending on its quality and the magical enhancement bonus it has (if any), as per Table: Animated Weapon Statistics.

Speed

An animated weapon has a fly speed (in feet) of 40 + ten times its magical enhancement bonus, with perfect maneuverability.

Armor Class

An animated weapon has a natural armor bonus to AC equal to its hardness - 5 (minimum +0), and a deflection bonus equal to its magical enhancement bonus (if any).

Attack

An animated weapon performs attacks like a weapon of its type does in the hands of a creature proficient in its use. The base damage of an attack by an animated weapon is equal to the base damage of the base weapon.

The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an enhancement bonus of at least +1) or epic (if the base weapon has an enhancement bonus of +6). If the base weapon is made out of a material with special properties that bypass specific forms of damage reduction, such as adamantine, alchemical silver or cold iron, the animated weapon is also considered to have that quality.

Full Attack

Special Attacks

Special Qualities

Abilities

Skills

Feats

Environment

Organization

Challenge Rating

Treasure

Alignment

Advancement

Level Adjustment

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Table: Animated Weapon Statistics

Quality Hit Dice1 (hit points2) Base Str/Dex
Mundane, normal 1d10 (5 hp) 10
Mundane, mwk 3d10 (16 hp) 12
Magical, +1 5d10+5 (32 hp) 14
Magical, +2 8d10+16 (60 hp) 16
Magical, +3 11d10+33 (93 hp) 18
Magical, +4 14d10+56 (133 hp) 20
Magical, +5 17d10+85 (178 hp) 22
Magical, +6 20d10+120 (230 hp) 24
  1. Does not include bonus hit points due to size, if any.
  2. A magic weapon gains additional hit points per HD equal to its enhancement bonus.



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AuthorSulacu +
Identifier3.5e Template +
RatingUnrated +
SummaryThis template turns an ordinary weapon into a menacing foe. +
TitleAnimated Weapon +
TypeConstruct +