Difference between revisions of "Animated Weapon (3.5e Template)"
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An animated weapon performs attacks like a weapon of its type does in the hands of a creature proficient in its use. The base damage of an attack by an animated weapon is equal to the base damage of the base weapon. | An animated weapon performs attacks like a weapon of its type does in the hands of a creature proficient in its use. The base damage of an attack by an animated weapon is equal to the base damage of the base weapon. | ||
− | The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of at least +1) or [[SRD:Epic | + | The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of at least +1) or [[SRD:Epic Magic Weapons|epic]] (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of +6). If the base weapon is made out of a material with special properties that bypass specific forms of [[SRD:Damage Reduction|damage reduction]], such as [[SRD:Adamantine|adamantine]], [[SRD:Alchemical Silver|alchemical silver]] or [[SRD:Cold Iron|cold iron]], the animated weapon is also considered to have that quality. |
==== Full Attack ==== | ==== Full Attack ==== |
Revision as of 22:41, 23 January 2012
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Contents
- 1 Animated Weapon
- 1.1 Creating an Animated Weapon
- 1.1.1 Size and Type
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Full Attack
- 1.1.7 Special Attacks
- 1.1.8 Special Qualities
- 1.1.9 Abilities
- 1.1.10 Skills
- 1.1.11 Feats
- 1.1.12 Environment
- 1.1.13 Organization
- 1.1.14 Challenge Rating
- 1.1.15 Treasure
- 1.1.16 Alignment
- 1.1.17 Advancement
- 1.1.18 Level Adjustment
- 1.1 Creating an Animated Weapon
Animated Weapon
This template turns an ordinary weapon into a menacing foe.
Animated weapons are mundane or magical weapons that have been animated through spells.
Creating an Animated Weapon
Animated Weapon is unique in that it is a template that must be applied to a melee weapon instead of a creature. The template is acquired through any of various magical effects.
Size and Type
Base weapon becomes a creature of the Construct type. An animated weapon's size is always considered two categories smaller than the size of creature that it is made for, regardless of whether the weapon is light, one-handed or two-handed. One-handed and two-handed weapons made for Medium creatures are considered Tiny, and light weapons made for Medium creatures are considered Diminutive. If the base weapon is made for larger or smaller creatures, add or subtract the appropriate number of size categories, to a minimum of Fine to a maximum of Huge.
An animated weapon gains the base attack and base save progressions of a construct. An animated weapon gains a bonus to all saving throws equal to its magical enhancement bonus (if any). An animated weapon has no skills or feats unless it is an intelligent item.
Hit Dice
An animated weapon has a number of Hit Dice depending on its quality and the magical enhancement bonus it has (if any), as per Table: Animated Weapon Statistics.
Speed
An animated weapon has a fly speed (in feet) of 40 + ten times its magical enhancement bonus, with perfect maneuverability.
Armor Class
An animated weapon has a natural armor bonus to AC equal to its hardness - 5 (minimum +0), and a deflection bonus equal to its magical enhancement bonus (if any).
Attack
An animated weapon performs attacks like a weapon of its type does in the hands of a creature proficient in its use. The base damage of an attack by an animated weapon is equal to the base damage of the base weapon.
The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an enhancement bonus of at least +1) or epic (if the base weapon has an enhancement bonus of +6). If the base weapon is made out of a material with special properties that bypass specific forms of damage reduction, such as adamantine, alchemical silver or cold iron, the animated weapon is also considered to have that quality.
Full Attack
Special Attacks
Special Qualities
Abilities
Skills
Feats
Environment
Organization
Challenge Rating
Treasure
Alignment
Advancement
Level Adjustment
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Quality | Hit Dice1 (hit points2) | Base Str/Dex |
---|---|---|
Mundane, normal | 1d10 (5 hp) | 10 |
Mundane, mwk | 3d10 (16 hp) | 12 |
Magical, +1 | 5d10+5 (32 hp) | 14 |
Magical, +2 | 8d10+16 (60 hp) | 16 |
Magical, +3 | 11d10+33 (93 hp) | 18 |
Magical, +4 | 14d10+56 (133 hp) | 20 |
Magical, +5 | 17d10+85 (178 hp) | 22 |
Magical, +6 | 20d10+120 (230 hp) | 24 |
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