Difference between revisions of "Drown (3.5e Spell)"

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(Don't worry TarkisFlux, I think I know what that anonymous user was trying to do. I'll put up a notification to let him know why it's not necessary.)
 
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<!-- IMPORTANT! Though many of the details of this spell have been taken verbatim from the Spell Compendium or another published source, not all of the details are exactly the same. This is a homebrew version of the "Drown" spell, designed to be Druid level 5, NOT 6. This spell may be level 6 in the Spell Compendium, but that isn't the case here unless its creator says otherwise. Please don't change it to Druid level 6 again. Thank you. -->
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{{author
 
{{author
|author_name=ThunderGod Cid
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|author_name=MisterSinister
|date_created=December 20, 2010
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|balance=Very High
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|date_created=December 26, 2010
 
|status=Complete
 
|status=Complete
 
}}
 
}}
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|subschool=Creation
 
|subschool=Creation
 
|desc=Water
 
|desc=Water
|lvl=Sorcerer/Wizard 4, Water, 4
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|lvl=Druid 5, Sorcerer/Wizard 5, Water 5
 
|comp=V, S
 
|comp=V, S
 
|casttime=1 standard action
 
|casttime=1 standard action
 
|range=Close (25 ft. + 5 ft/2 levels)
 
|range=Close (25 ft. + 5 ft/2 levels)
|dur=1 round per level
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|dur=See text
 
|tsea=t
 
|tsea=t
 
|subj=One living creature
 
|subj=One living creature
|save=Fortitude negates
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|save=[[SRD:Fortitude|Fortitude]] negates
 
|sr=Yes
 
|sr=Yes
 
|summary=Create water inside the target's lungs.
 
|summary=Create water inside the target's lungs.
 
}}
 
}}
  
Water is created inside the lungs of a single living creature that needs to breathe. The creature must immediately becomes [[SRD:Nauseated|nauseated]] and must make a Fortitude save to cough up the water. If they fail, they retain the water and remain nauseate until the beginning of your next turn, at which point the victim passes out from a lack of oxygen and falls [[SRD:Unconscious|unconscious]]. On your next turn after that, the victim drowns and dies. A successful [[SRD:Heal Skill|Heal]] check (with a DC opposing your caster level), ''[[SRD:Restoration|restoration]]'', ''[[SRD:Heal|heal]]'', ''[[SRD:Wish|wish]]'', or ''[[SRD:Miracle|miracle]]'' spell in the intervening period saves the victim. </onlyinclude>
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You create water in the lungs of the subject, causing it to begin drowning as if it had failed to continue holding its breath. The subject's hit points immediately drop to 0, and it falls [[SRD:Unconscious|unconscious]]. In the next round, it loses another hit point (bringing its hit points to -1) and is dying. In the following round, it dies. If the creature already has zero or fewer hit points before suffering either of these effects, it falls unconscious normally but its hit points do not change as a result of the spell.
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A successful [[SRD:Heal Skill|Heal]] check with a DC equal to 10 plus your caster level, ''[[SRD:Heal|heal]]'', ''[[SRD:Limited Wish|limited wish]]'', ''[[SRD:Wish|wish]]'', or ''[[SRD:Miracle|miracle]]'' spell in the intervening period saves the victim and removes all negative effects of this spell. </onlyinclude>
  
 
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/>
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{{Liber Demonica Breadcrumb}}<br>
{{3.5e Cleric Spells Breadcrumb}}
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{{3.5e Druid Spells Breadcrumb}}<br/>
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}
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[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
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[[Category:Liber Demonica]]
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Latest revision as of 23:57, 25 October 2012


Homebrew.png
Author: MisterSinister (talk)
Date Created: December 26, 2010
Status: Complete
Editing: Clarity edits only please
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Drown
Conjuration (Creation) [Water]
Level: Druid 5, Sorcerer/Wizard 5, Water 5
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft/2 levels)
Target: One living creature
Duration: See text
Saving Throw: Fortitude negates
Spell Resistance: Yes

You create water in the lungs of the subject, causing it to begin drowning as if it had failed to continue holding its breath. The subject's hit points immediately drop to 0, and it falls unconscious. In the next round, it loses another hit point (bringing its hit points to -1) and is dying. In the following round, it dies. If the creature already has zero or fewer hit points before suffering either of these effects, it falls unconscious normally but its hit points do not change as a result of the spell.

A successful Heal check with a DC equal to 10 plus your caster level, heal, limited wish, wish, or miracle spell in the intervening period saves the victim and removes all negative effects of this spell.


Back to Main Page3.5e HomebrewSourcebooksLiber Demonica
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Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


MisterSinister's Homebrew (321 Articles)
MisterSinisterv
Facts about "Drown (3.5e Spell)"
Article BalanceVery High +
AuthorMisterSinister +
ComponentV + and S +
DescriptorWater +
Identifier3.5e Spell +
LevelDruid 5 +, Sorcerer/Wizard 5 + and Water 5 +
RangeOther +
Rated ByTarkisflux +, Luigifan18 + and Foxwarrior +
RatingRating Pending +
SchoolConjuration +
SubschoolCreation +
SummaryCreate water inside the target's lungs. +
TitleDrown +