Difference between revisions of "Conductive Spell Essence (3.5e Feat)"
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|name=Conductive Spell Essence | |name=Conductive Spell Essence | ||
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|benefit=You gain a +2 bonus on [[SRD:Heal Skill|Heal]] checks. In addition, add the following spells to the grim spell list:<br/> | |benefit=You gain a +2 bonus on [[SRD:Heal Skill|Heal]] checks. In addition, add the following spells to the grim spell list:<br/> | ||
2nd— ''[[SRD:Cure Light Wounds|cure light wounds]]'', ''[[SRD:Inflict Light Wounds|inflict light wounds]]''<br/> | 2nd— ''[[SRD:Cure Light Wounds|cure light wounds]]'', ''[[SRD:Inflict Light Wounds|inflict light wounds]]''<br/> | ||
− | 3rd— ''[[SRD:Cure Moderate Wounds|cure | + | 3rd— ''[[SRD:Cure Moderate Wounds|cure moderate wounds]]'', ''[[SRD:Inflict Moderate Wounds|inflict moderate wounds]]'' |
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|special= | |special= | ||
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Latest revision as of 20:10, 22 April 2014
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Conductive Spell Essence [Grim]
Prerequisites: Grim TransformationBenefit: You gain a +2 bonus on Heal checks. In addition, add the following spells to the grim spell list:
2nd— cure light wounds, inflict light wounds
3rd— cure moderate wounds, inflict moderate wounds
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Grim Feats
Facts about "Conductive Spell Essence (3.5e Feat)"
Article Balance | High + |
Author | Ganteka Future + |
Identifier | 3.5e Feat + |
Prerequisite | Grim Transformation + |
Rating | Undiscussed + |
Summary | You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. + |
Title | Conductive Spell Essence + |
Type | Grim + |