Difference between revisions of "Conductive Spell Essence (3.5e Feat)"

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|name=Conductive Spell Essence
 
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|benefit=You gain a +2 bonus on [[SRD:Heal Skill|Heal]] checks. In addition, add the following spells to the grim spell list:<br/>
 
|benefit=You gain a +2 bonus on [[SRD:Heal Skill|Heal]] checks. In addition, add the following spells to the grim spell list:<br/>
 
2nd— ''[[SRD:Cure Light Wounds|cure light wounds]]'', ''[[SRD:Inflict Light Wounds|inflict light wounds]]''<br/>
 
2nd— ''[[SRD:Cure Light Wounds|cure light wounds]]'', ''[[SRD:Inflict Light Wounds|inflict light wounds]]''<br/>
3rd— ''[[SRD:Cure Moderate Wounds|cure light wounds]]'', ''[[SRD:Inflict Moderate Wounds|inflict moderate wounds]]''
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3rd— ''[[SRD:Cure Moderate Wounds|cure moderate wounds]]'', ''[[SRD:Inflict Moderate Wounds|inflict moderate wounds]]''
 
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Latest revision as of 20:10, 22 April 2014

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 29 November 2009
Status: Complete
Editing: Clarity edits only please
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Conductive Spell Essence [Grim] Prerequisites: Grim TransformationBenefit: You gain a +2 bonus on Heal checks. In addition, add the following spells to the grim spell list:
2nd— cure light wounds, inflict light wounds
3rd— cure moderate wounds, inflict moderate wounds



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGrim Feats

Article BalanceHigh +
AuthorGanteka Future +
Identifier3.5e Feat +
PrerequisiteGrim Transformation +
RatingUndiscussed +
SummaryYou gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. +
TitleConductive Spell Essence +
TypeGrim +