Difference between revisions of "Diehard, Grimoire (3.5e Feat)"

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|benefit=Rather than falling unconscious when below 0 HP, you may tap into a deeper strength that allows you to fight on. Extend the number of negative hitpoints you have before you fall unconscious or die by a number equal to one-third your maximum health. When within that range, you may continue fighting as normal, though you are staggered during that time. Rising above 0 HP is the only way to remove the staggered condition.
 
|benefit=Rather than falling unconscious when below 0 HP, you may tap into a deeper strength that allows you to fight on. Extend the number of negative hitpoints you have before you fall unconscious or die by a number equal to one-third your maximum health. When within that range, you may continue fighting as normal, though you are staggered during that time. Rising above 0 HP is the only way to remove the staggered condition.
|example=Narim the Fighter has 100 HP, would become staggered at 0 HP, falls unconscious at -1 HP, and would die at -10 HP. Upon taking this feat, he becomes staggered at 0 HP, falls unconscious at -34 HP, and dies at -44 HP.
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|example=Narim the Fighter has 90 HP, would become staggered at 0 HP, falls unconscious at -1 HP, and would die at -10 HP. Upon taking this feat, he becomes staggered at 0 HP, falls unconscious at -30 HP, and dies at -40 HP.
 
|normal=You fall unconscious at -1 HP and die at -10 HP.
 
|normal=You fall unconscious at -1 HP and die at -10 HP.
  
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Latest revision as of 20:13, 22 April 2014

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Author: Ghostwheel (talk)
Date Created: March 19, 2012
Status: Complete
Editing: Clarity edits only please
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Diehard, Grimoire [Fighter] Prerequisites: BAB +1Benefit: Rather than falling unconscious when below 0 HP, you may tap into a deeper strength that allows you to fight on. Extend the number of negative hitpoints you have before you fall unconscious or die by a number equal to one-third your maximum health. When within that range, you may continue fighting as normal, though you are staggered during that time. Rising above 0 HP is the only way to remove the staggered condition. Example: Narim the Fighter has 90 HP, would become staggered at 0 HP, falls unconscious at -1 HP, and would die at -10 HP. Upon taking this feat, he becomes staggered at 0 HP, falls unconscious at -30 HP, and dies at -40 HP.Normal: You fall unconscious at -1 HP and die at -10 HP.



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Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +1 +
Rated ByFoxwarrior +
RatingRating Pending +
SummaryYou continue fighting after taking enough punishment that would make most of your peers fall, though at lowered strength. +
TitleDiehard, Grimoire +
TypeFighter +