Difference between revisions of "Cursed Eyepatch (3.5e Equipment)"

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{{author
 
{{author
|author_name=Eiji
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|author_name=Eiji-kun
|date_created=12-12-08
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|contributors=MisterSinister
|status=Complete
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|date_created=12th December, 2009
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|status=Cleaned by MisterSinister
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|editing=Mechanical changes on Talk please.
 
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This eyepatch has a frightening visage on the inside of it's cover.  When donned, it grants the wearer 5 negative levels with no benefit. That is, -5 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 25 hit points; and -5 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses five spells or spell slots from the highest spell level castable.  It can be removed, but for those who persist, the benefits are great.  After 5 consecutive days of wearing the eyepatch, it has completed building up a charge.  
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{{3.5e Magic Item
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|name=Cursed Eyepatch
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|price=13,000gp
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|itemlevel=13th
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|bslot=Face
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|cl=7th
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|aura=Faint (DC 17) necromancy
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|summary=An eyepatch that weakens its wearer, but strengthens them temporarily when removed.
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}}
  
When removed, the user surges with power for the next 5 minutes, his normal levels returning and gaining 5 positive levels instead. That is, +5 bonus on attack rolls, saving throws, skill checks, ability checks; 25 temporary hit points; and +5 to effective level (for determining the power, duration, DC, and other details of spells or special abilities).
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This eyepatch has a frightening visage on the inside of its cover.  When donned, it grants the wearer 5 [[SRD:Energy Drain|negative levels]]. These cannot be removed, but never cause actual level loss. The eyepatch can be removed, but for those who persist, the benefits are great.  After 5 consecutive days of wearing the eyepatch, it has completed building up a charge.  
  
If removed prematurely the energy is not lost completely, but 1 day is subtracted from its total for every day it is not worn, until it reaches zero, starting with -1 for taking it off.
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When removed, the user surges with power for the next 5 minutes, his normal levels returning the penalties for the negative levels invert. Specifically, the user gains a +5 bonus on attack rolls, saving throws, skill checks, ability checks; 25 temporary hit points; and +5 to effective level (for determining the power, duration, effective HD, and other details of spells or special abilities).
 
 
*Faint necromancy; CL 7th, Price 13,000 gp.
 
*Prereqs: [[SRD:Craft Wondrous Item (Feat)|Craft Wondrous Item]], [[SRD:Bestow Curse|Bestow Curse]], [[SRD:Enervation|Enervation]]
 
*Cost to Create: 6500gp, 520 XP, 7 Days
 
  
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If removed prematurely, the energy is not lost completely, but 1 day is subtracted from its total for every day it is not worn, until it reaches zero, starting with -1 for taking it off.
  
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:''Prerequisites:'' [[SRD:Craft Wondrous Item|Craft Wondrous Item]], [[SRD:Bestow Curse|Bestow Curse]], [[SRD:Enervation|Enervation]]
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:''Cost to Create:'' 6,500gp, 520 XP, 7 days
 
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Back to [[Main Page]] → [[Dungeons and Dragons]] → [[3.5e Equipment|Equipment]] → [[User Magical Wondrous Items|Magical Wondrous Items]]
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{{3.5e Wondrous Items Breadcrumb}}
 
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Latest revision as of 20:16, 22 April 2014

Homebrew.png
Author: Eiji-kun (talk)
Contributors: MisterSinister
Date Created: 12th December, 2009
Status: Cleaned by MisterSinister
Editing: Mechanical changes on Talk please.
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Cursed Eyepatch
Price (Item Level): 13,000gp (13th)
Body Slot: Face
Caster Level: 7th
Aura: Faint (DC 17) necromancy
Weight:

This eyepatch has a frightening visage on the inside of its cover. When donned, it grants the wearer 5 negative levels. These cannot be removed, but never cause actual level loss. The eyepatch can be removed, but for those who persist, the benefits are great. After 5 consecutive days of wearing the eyepatch, it has completed building up a charge.

When removed, the user surges with power for the next 5 minutes, his normal levels returning the penalties for the negative levels invert. Specifically, the user gains a +5 bonus on attack rolls, saving throws, skill checks, ability checks; 25 temporary hit points; and +5 to effective level (for determining the power, duration, effective HD, and other details of spells or special abilities).

If removed prematurely, the energy is not lost completely, but 1 day is subtracted from its total for every day it is not worn, until it reaches zero, starting with -1 for taking it off.

Prerequisites: Craft Wondrous Item, Bestow Curse, Enervation
Cost to Create: 6,500gp, 520 XP, 7 days

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Eiji-kun's Homebrew (5657 Articles)
Eiji-kunv
AuthorEiji-kun +
Body SlotFace +
Cost13,000gp +
Identifier3.5e Equipment +
Level13th +
RatingUndiscussed +
SummaryAn eyepatch that weakens its wearer, but strengthens them temporarily when removed. +
TitleCursed Eyepatch +