Difference between revisions of "Deathball (3.5e Spell)"

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|school=Necromancy  
 
|school=Necromancy  
 
|desc=Evil  
 
|desc=Evil  
|lvl=Cleric 6 Sorcerer 7 Wizard 7
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|lvl=Cleric 6, Ki Master 8, Sorcerer/Wizard 7
 
|comp=V, S, M   
 
|comp=V, S, M   
 
|casttime=1 standard action  
 
|casttime=1 standard action  
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|dur=Instantaneous  
 
|dur=Instantaneous  
 
|tsea=a
 
|tsea=a
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|subj=20 ft. radius burst
 
|save=Reflex half
 
|save=Reflex half
 
|sr=yes
 
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This spell causes 1d6 negative energy damage to everyone wtihin the area (20ft. radius spread) (max 20d6) and heals the caster the same amount of damage.
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This spell causes 1d6 negative energy damage per level to everyone within the area (20ft. radius spread) (max 20d6) and heals the caster the same amount of damage.
  
 
You point your finger and determine the range (distance and height) at which the deathball is to burst. A black, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the deathball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.  
 
You point your finger and determine the range (distance and height) at which the deathball is to burst. A black, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the deathball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.  
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Latest revision as of 12:12, 15 December 2015


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Author: Inuyashagygax (talk)
Date Created: 5/20/13
Status: Finished
Editing: Clarity edits only please
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Deathball
Necromancy [Evil]
Level: Cleric 6, Ki Master 8, Sorcerer/Wizard 7
Components: V, S, M
Casting time: 1 standard action
Range: Long (400+40ft/level)
Area: 20 ft. radius burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: yes

This spell causes 1d6 negative energy damage per level to everyone within the area (20ft. radius spread) (max 20d6) and heals the caster the same amount of damage.

You point your finger and determine the range (distance and height) at which the deathball is to burst. A black, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the deathball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely. The caster cannot regain more hit points than all the creatures in the areas hit points combined (excess are lost). In addition, anyone who dies in the blast rises as a zombie one round later. The caster can control 4HD of zombies per caster level. If you are a cleric any undead controlled through rebuking/controlling undead do not count against this limit

Material Component: A black onyx gem worth at least 50gp



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceModerate +
AuthorInuyashagygax +
ComponentV +, S + and M +
DescriptorEvil +
Identifier3.5e Spell +
LevelCleric 6 +, Ki Master 8 + and Sorcerer/Wizard 7 +
RangeOther +
Rated ByEiji-kun +
RatingRating Pending +
SchoolNecromancy +
SummaryThis is a powerful blast of negative energy that animates the creatures that die as the result of this spell +
TitleDeathball +