Difference between revisions of "Tis But a Scratch (3.5e Feat)"

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(Created page with "{{April Fools}} {{author |author_name=Halloweenman33 |date_created=3/24/17 |status=Finished, but open to improvement suggestions |balance=Very High }} <onlyinclude>{{3.5e Fea...")
 
 
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|name=Tis But a Scratch
 
|name=Tis But a Scratch
 
|types=Fighter
 
|types=Fighter
|summary= You may have lost an arm, but you’ve had worse
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|summary= You may have lost limb, but you’ve had worse
|prereqs= Constitution 15, [[SRD:Bluff|Bluff]] 8 Ranks, [[SRD:Great Fortitude|Great Fortitude]]
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|prereqs= Constitution 15, [[SRD:Balance|Balance]] 3 Ranks, [[SRD:Bluff|Bluff]] 8 Ranks, [[SRD:Great Fortitude|Great Fortitude]]
|benefit=Upon losing your arm, you roll a Bluff check against a DC of your own Will Save.  Upon success, you are convinced that the injury is not that bad and that you can keep fighting, much to the dismay and confusion of your opponent.  You then make a Fortitude Save against a DC of the amount of damage dealt.  If successful, the HP damage is completely negated, although you still lose the limb and continue to lose HP due to Bleeding until you are healed.  You take no dice penalties for losing a limb (if any such rules exist) and can wield a two-handed weapon in one hand with a -10 penalty.
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|benefit=Upon losing your limb, you roll a Bluff check against a DC of your own Will Save.  Upon success, you are convinced that the injury is not that bad and that you can keep fighting, much to the dismay and confusion of your opponent.  You then make a Fortitude Save against a DC of the amount of damage dealt.  If successful, the HP damage is completely negated, although you still lose the limb and continue to lose HP due to Bleeding until you are healed.  You take no dice penalties for losing a limb (if any such rules exist).  If you lost an arm or a hand, you can wield a two-handed weapon in one hand with a -10 penalty.  If the limb lost was a hand, you can still wield a shield as long as it is a [[SRD:Buckler|Buckler]] strapped to your arm.  If the limb lost was a leg or a foot, you must also make a Balance check against a DC of your own Reflex save to stay standing and another Balance check every number of round equal to your Dexterity Modifier to remain standing.  You can move by hopping on one foot and your movement speed is reduced by 10.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=You take damage as normal, cannot use a two-handed weapon, and take any penalties as normal (if applicable)
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|normal=You take damage as normal, cannot use a two-handed weapon, cannot remain standing with only one leg and take any penalties as normal (if applicable)
 
|special=Fighters can take Tis But a Scratch as one of their Bonus Feats
 
|special=Fighters can take Tis But a Scratch as one of their Bonus Feats
  
'''Special 2''': Tis But a Scratch only applies to the first limb lost and only if it is an arm.  If you lose a leg, the feat cannot be applied.  If you also lose your other arm, Tis But a Scratch can only be applied to the first arm.
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'''Special 2''': Tis But a Scratch only applies to the first limb lost.
  
'''Special 3''': If your arm is reattached or regenerated, you lose the benefits of this feat
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'''Special 3''': If your limb is reattached or regenerated, you lose the benefits of this feat until you have a limb severed again
  
 
}}</onlyinclude>
 
}}</onlyinclude>

Latest revision as of 21:57, 25 March 2017

Homebrew.png
Author: Halloweenman33 (talk)
Date Created: 3/24/17
Status: Finished, but open to improvement suggestions
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Tis But a Scratch [Fighter] Prerequisites: Constitution 15, Balance 3 Ranks, Bluff 8 Ranks, Great FortitudeBenefit: Upon losing your limb, you roll a Bluff check against a DC of your own Will Save. Upon success, you are convinced that the injury is not that bad and that you can keep fighting, much to the dismay and confusion of your opponent. You then make a Fortitude Save against a DC of the amount of damage dealt. If successful, the HP damage is completely negated, although you still lose the limb and continue to lose HP due to Bleeding until you are healed. You take no dice penalties for losing a limb (if any such rules exist). If you lost an arm or a hand, you can wield a two-handed weapon in one hand with a -10 penalty. If the limb lost was a hand, you can still wield a shield as long as it is a Buckler strapped to your arm. If the limb lost was a leg or a foot, you must also make a Balance check against a DC of your own Reflex save to stay standing and another Balance check every number of round equal to your Dexterity Modifier to remain standing. You can move by hopping on one foot and your movement speed is reduced by 10. Normal: You take damage as normal, cannot use a two-handed weapon, cannot remain standing with only one leg and take any penalties as normal (if applicable)Special: Fighters can take Tis But a Scratch as one of their Bonus Feats

Special 2: Tis But a Scratch only applies to the first limb lost.

Special 3: If your limb is reattached or regenerated, you lose the benefits of this feat until you have a limb severed again



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorHalloweenman33 +
Identifier3.5e Feat +
PrerequisiteConstitution 15 +, Balance 3 Ranks +, Bluff 8 Ranks + and Great Fortitude +
RatingUnrated +
SummaryYou may have lost limb, but you’ve had worse +
TitleTis But a Scratch +
TypeFighter +